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* Update translation filesupdatepo.sh2020-04-03
* Translated using Weblate (Chinese (Traditional))pan934122020-04-03
* Update translation sourcesrubenwardy2020-01-24
* Update translation stringsupdatepo.sh2019-10-12
* Update from Weblate (hacky)Translators2019-10-12
* Update translation stringsupdatepo.sh2019-09-09
* Update from WeblateTranslators2019-09-09
* Run updatepo.shTranslations2019-02-24
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
* Run updatepo.shTranslation2019-02-14
* Update translationsTranslations2019-02-02
* Cleanup translation filesLoïc Blot2019-01-28
* Run updatepo.shLoic Blot2019-01-27
* Run updatepo.shTranslations2019-01-06
* Update translations from WeblateTranslations2019-01-06
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
* Run updatepo.shLoic Blot2017-05-21
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Run updatepo.shest312016-12-14
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2016-12-14
* Translated using Weblate (Chinese (Taiwan))Mingye Wang2016-12-14
* Run updatepo.shest312016-08-30
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2016-08-30
* Run updatepo.shest312016-07-12
* Run updatepo.shest312016-05-05
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2016-03-25
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-12-21
* Run util/updatepo.shest312015-11-08
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-11-08
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-11-08
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-11-08
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-11-08
* Translated using Weblate (Chinese (Taiwan))PilzAdam2015-11-08
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-11-08
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-11-08
* Run updatepo.shest312015-10-24
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-10-05
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-10-05
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-10-05
ps">"map.h" #include "util/string.h" extern MainGameCallback *g_gamecallback; int ModApiClient::l_get_current_modname(lua_State *L) { lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); return 1; } // get_last_run_mod() int ModApiClient::l_get_last_run_mod(lua_State *L) { lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); const char *current_mod = lua_tostring(L, -1); if (current_mod == NULL || current_mod[0] == '\0') { lua_pop(L, 1); lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str()); } return 1; } // set_last_run_mod(modname) int ModApiClient::l_set_last_run_mod(lua_State *L) { if (!lua_isstring(L, 1)) return 0; const char *mod = lua_tostring(L, 1); getScriptApiBase(L)->setOriginDirect(mod); lua_pushboolean(L, true); return 1; } // display_chat_message(message) int ModApiClient::l_display_chat_message(lua_State *L) { if (!lua_isstring(L, 1)) return 0; std::string message = luaL_checkstring(L, 1); getClient(L)->pushToChatQueue(utf8_to_wide(message)); lua_pushboolean(L, true); return 1; } // get_player_names() int ModApiClient::l_get_player_names(lua_State *L) { const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames(); lua_createtable(L, plist.size(), 0); int newTable = lua_gettop(L); int index = 1; std::list<std::string>::const_iterator iter; for (iter = plist.begin(); iter != plist.end(); iter++) { lua_pushstring(L, (*iter).c_str()); lua_rawseti(L, newTable, index); index++; } return 1; } // show_formspec(formspec) int ModApiClient::l_show_formspec(lua_State *L) { if (!lua_isstring(L, 1) || !lua_isstring(L, 2)) return 0; ClientEvent event; event.type = CE_SHOW_LOCAL_FORMSPEC; event.show_formspec.formname = new std::string(luaL_checkstring(L, 1)); event.show_formspec.formspec = new std::string(luaL_checkstring(L, 2)); getClient(L)->pushToEventQueue(event); lua_pushboolean(L, true); return 1; } // send_respawn() int ModApiClient::l_send_respawn(lua_State *L) { getClient(L)->sendRespawn(); return 0; } // disconnect() int ModApiClient::l_disconnect(lua_State *L) { // Stops badly written Lua code form causing boot loops if (getClient(L)->isShutdown()) { lua_pushboolean(L, false); return 1; } g_gamecallback->disconnect(); lua_pushboolean(L, true); return 1; } // gettext(text) int ModApiClient::l_gettext(lua_State *L) { std::string text = strgettext(std::string(luaL_checkstring(L, 1))); lua_pushstring(L, text.c_str()); return 1; } // get_node(pos) // pos = {x=num, y=num, z=num} int ModApiClient::l_get_node(lua_State *L) { // pos v3s16 pos = read_v3s16(L, 1); // Do it bool pos_ok; MapNode n = getClient(L)->getNode(pos, &pos_ok); // Return node pushnode(L, n, getClient(L)->ndef()); return 1; } // get_node_or_nil(pos) // pos = {x=num, y=num, z=num} int ModApiClient::l_get_node_or_nil(lua_State *L) { // pos v3s16 pos = read_v3s16(L, 1); // Do it bool pos_ok; MapNode n = getClient(L)->getNode(pos, &pos_ok); if (pos_ok) { // Return node pushnode(L, n, getClient(L)->ndef()); } else { lua_pushnil(L); } return 1; } int ModApiClient::l_get_wielded_item(lua_State *L) { Client *client = getClient(L); Inventory local_inventory(client->idef()); client->getLocalInventory(local_inventory); InventoryList *mlist = local_inventory.getList("main"); if (mlist && client->getPlayerItem() < mlist->getSize()) { LuaItemStack::create(L, mlist->getItem(client->getPlayerItem())); } else { LuaItemStack::create(L, ItemStack()); } return 1; } // get_meta(pos) int ModApiClient::l_get_meta(lua_State *L) { v3s16 p = read_v3s16(L, 1); NodeMetadata *meta = getClient(L)->getEnv().getMap().getNodeMetadata(p); NodeMetaRef::createClient(L, meta); return 1; } int ModApiClient::l_sound_play(lua_State *L) { ISoundManager *sound = getClient(L)->getSoundManager(); SimpleSoundSpec spec; read_soundspec(L, 1, spec); float gain = 1.0; bool looped = false; s32 handle; if (lua_istable(L, 2)) { getfloatfield(L, 2, "gain", gain); getboolfield(L, 2, "loop", looped); lua_getfield(L, 2, "pos"); if (!lua_isnil(L, -1)) { v3f pos = read_v3f(L, -1) * BS; lua_pop(L, 1); handle = sound->playSoundAt(spec.name, looped, gain * spec.gain, pos); lua_pushinteger(L, handle); return 1; } } handle = sound->playSound(spec.name, looped, gain * spec.gain); lua_pushinteger(L, handle); return 1; } int ModApiClient::l_sound_stop(lua_State *L) { u32 handle = luaL_checkinteger(L, 1); getClient(L)->getSoundManager()->stopSound(handle); return 0; } void ModApiClient::Initialize(lua_State *L, int top) { API_FCT(get_current_modname); API_FCT(display_chat_message); API_FCT(get_player_names); API_FCT(set_last_run_mod); API_FCT(get_last_run_mod); API_FCT(show_formspec); API_FCT(send_respawn); API_FCT(gettext); API_FCT(get_node); API_FCT(get_node_or_nil); API_FCT(get_wielded_item); API_FCT(disconnect); API_FCT(get_meta); API_FCT(sound_play); API_FCT(sound_stop); }