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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* ObjectPropertiesPerttu Ahola2012-03-30
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used opti...Perttu Ahola2012-03-25
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-25
* Don't try to use sound if building only serverPerttu Ahola2012-03-25
* Cache textures by checksumJonathan Neuschäfer2012-03-25
* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-25
* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-24
* c55sound continuedPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists...Perttu Ahola2012-03-20
* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
* Fix installation in cmake project filesPerttu Ahola2012-03-18
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* Add confirmation menu and make world deletion possible in GUIPerttu Ahola2012-03-13
* World creation button and dialog and functionalityPerttu Ahola2012-03-13
* Add quicktune.{cpp,h}Perttu Ahola2012-03-12
* command-line/world game selectionPerttu Ahola2012-03-11
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-10
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Better mod loading error handlingPerttu Ahola2011-12-03
* Script-defined creative inventoryPerttu Ahola2011-12-02
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Fix CMake install data pathPerttu Ahola2011-11-29
* Update installation in CMakeLists.txtPerttu Ahola2011-11-29
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Move tool definitions to scriptPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* Add LuaPerttu Ahola2011-11-29