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* Mapgen: Add 4D fractal mapgenparamat2015-10-06
* Warn when building without cURLShadowNinja2015-09-01
* Enable server build when no builds are enabledShadowNinja2015-09-01
* Clean up threadingShadowNinja2015-08-23
* Add AreaStore data structureest312015-07-27
* Fix *BSD build with GNU iconvkwolekr2015-06-29
* Add minimap featureRealBadAngel2015-06-27
* Add utf-8 conversion utilities and re-add intlGUIEditBoxest312015-06-13
* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
* Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler war...kwolekr2015-05-16
* Add LibGMPest312015-05-11
* Make Git version detection use VERSION_STRING instead of tagsShadowNinja2015-05-05
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Tests: Modularize unit testingkwolekr2015-04-26
* Link against shlwapi.lib and unify linker input sources for Windowskwolekr2015-04-08
* Fix freetype detectionDmitry Marakasov2015-04-08
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* Standalone bundle for OSX (w/ dependencies!)Pavel Puchkin2015-03-17
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-21
* Unit tests must be done at integration process.Loic Blot2015-02-21
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...Loic Blot2015-02-12
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
* Create minidump on fatal Win32 exceptionskwolekr2015-02-02
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug a...kwolekr2015-01-18
* Revert "Fix bug in debug build"kwolekr2015-01-18
* Fix bug in debug buildCraig Robbins2015-01-19
* Set default value for ENABLE_REDIS to 0sfan52015-01-10
* Remove included SQLite3ShadowNinja2015-01-08
* Add SQLite3 libraries to buildbotsfan52015-01-08
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
* Silence misc. warningskwolekr2014-12-23
* Add workaround for failing clang buildsfan52014-12-06
* Implement proper font handlingsapier2014-11-30
* Fix compiling if no endian.h foundPavel Puchkin2014-11-22
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-21
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08
* Split up mapgen.cppkwolekr2014-11-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMa...sfan52014-07-29
* Remove indev mapgenproller2014-07-12
* Remove math mapgenproller2014-07-12
* Copy zlib and freetype dll to windows package toosapier2014-06-29
* OS X compatibility fixesMartin Doege2014-06-29