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* Remove deprecated code segments (#5891)Thomas--S2017-06-04
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* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-04
| | | | | | | | | | | * Move GCC to GCC 6 & GCC 7 * Move Clang to Clang 3.6 & Clang 4.0 * LINT moves from Clang 3.9 to Clang 4.0 * Move XCode 7.3 to 8.0 * Use more travis tricks to install compilers instead of adding complexity to our build script * Clang format fixes on checked files (compat Cpp11 instead of Cpp03) * Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial) * Drop mingw cmake generated files and add them to gitignore
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
| | | | | I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
* Remove CMAKE -ffast-math flag from OSX/FreeBSDVaughan Lapsley2017-05-04
| | | | | | | | Fixes issue: #4274 I have tested on MacOS 10.12.4 Requires testing on: FreeBSD, Windows and Linux which I do not have access to.
* Player data to Database (#5475)Loïc Blot2017-04-23
| | | | | | | | | | | | * Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock ↵Perttu Ahola2017-04-17
| | | | | | | | | | | | | | | | | | | | | copying done in the main thread Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
* Windows: Skip cmd for release builds (#5416)adrido2017-04-07
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* Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ ↵Loïc Blot2017-04-02
| | | | | | | | | | | | | | | | instead of src/ (#5473) * Update embedded jsoncpp from unk version to 0.10.6 0.10.6 is last release without c++11 * Make jsoncpp more compliant with its amalgamate Jsoncpp cpp file should be upper, make the library like it does in amalgamate * Reorganization: move minetest embedded libs outside of source tree to /lib * Fix a dead grep in LINT
* Add ItemStack key-value meta storagerubenwardy2017-02-04
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* Derive NodeMetadata from Metadatarubenwardy2017-02-04
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* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
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* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
| | | | * also cleanup some unneeded inclusions
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
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* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
| | | | | | | | | | | | | | | | | | | * Improved getPointedThing() The new algorithm checks every node exactly once. Now the point and normal vector of the collision is also returned in the PointedThing (currently they are not used outside of the function). Now the CNodeDefManager keeps the union of all possible nodeboxes, so the raycast won't miss any nodes. Also if there are only small nodeboxes, getPointedThing() is exceptionally fast. Also adds unit test for VoxelLineIterator. * Cleanup, code move This commit moves getPointedThing() and Client::getSelectedActiveObject() to ClientEnvironment. The map nodes now can decide which neighbors they are connecting to (MapNode::getNeighbors()).
* Move TileAnimation code to seperate filesfan52017-01-02
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* Don't ship with broken languages (#4940)est312016-12-21
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* Liquids: Update flow on block loadMillersMan2016-12-07
| | | | | When loading a block add liquid-nodes that might flow away or spread to neighbours to the transforming_liquid queue.
* Windows: Add manifest file and set "High DPI Aware" trueadrido2016-11-07
| | | | | This resolves washy font and incorrect mouse handling on Windows if a screen with high DPI is used.
* MSVC: Generate debug information for release builds (#4674)SmallJoker2016-11-06
| | | Replace parameters with the equivalent /Ox
* Disable cmake message concerning WIN32 on non-windows systemsRogier2016-10-11
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* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
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* Only include keycode unittests in client build (fixes #4559)sfan52016-09-29
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* Don't use ZLIB_WINAPI if the required DLL is not provided to CMakesfan52016-09-21
| | | | | This allows you to use an stdcall zlib (zlib1.dll instead of zlibwapi.dll) when building Minetest for win32.
* Fix "unknown CMake command "check_library_exists" (#4517)Eric Mountain2016-09-13
| | | | | | | | | | | | | Adds CMakeLists.txt include to fix this issue: $ cmake . -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE \ -DCMAKE_BUILD_TYPE=Release -DENABLE_CURL=TRUE -DENABLE_CURSES=FALSE \ -DENABLE_FREETYPE=TRUE -DENABLE_GETTEXT=FALSE \ -DENABLE_POSTGRESQL=FALSE -DENABLE_SOUND=FALSE -DENABLE_LUAJIT=TRUE \ -DIRRLICHT_SOURCE_DIR=$HOME/irrlicht-1.8.4 -LH ... CMake Error at src/CMakeLists.txt:339 (check_library_exists): Unknown CMake command "check_library_exists". ...
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
| | | | | | | | | | | | | | | This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed.
* openbsd's port fix for non Linux systems w/o libRTDavid Carlier2016-07-03
| | | | | | X11 headers are not always in expected locations, add them to include list. Modifications by est31: indentation fixes, commit message improved
* Add colored text (not only colored chat).Ekdohibs2016-05-31
| | | | | Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
* Implement a PostgreSQL backendLoic Blot2016-05-22
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* Move AreaStore to utilShadowNinja2016-03-07
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* Add Valleys mapgen.Duane Robertson2016-01-14
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* Improve LuaJIT detectionFerdinand Thiessen2015-12-05
| | | | | | | On openSUSE luajit is not detected correctly. This is because openSUSE is using a lua version suffix, like other Linux distributions do it also. So the include directory is: include/luajit-5_1-2.0
* Mapgen: Add flat mapgen in hidden formparamat2015-11-11
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* Add server side ncurses terminalest312015-11-06
| | | | | | | | | | | | | | | | | | | | | | | | This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
* Mapgen: Add 4D fractal mapgenparamat2015-10-06
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* Warn when building without cURLShadowNinja2015-09-01
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* Enable server build when no builds are enabledShadowNinja2015-09-01
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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Add AreaStore data structureest312015-07-27
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* Fix *BSD build with GNU iconvkwolekr2015-06-29
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* Add minimap featureRealBadAngel2015-06-27
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* Add utf-8 conversion utilities and re-add intlGUIEditBoxest312015-06-13
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* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
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* Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler ↵kwolekr2015-05-16
| | | | warnings
* Add LibGMPest312015-05-11
| | | | Uses system provided libgmp if found, if not it falls back to mini-gmp.
* Make Git version detection use VERSION_STRING instead of tagsShadowNinja2015-05-05
| | | | | | | | | | This fixes the problem where 0.4.12-dev versions were erroneously shown as 0.4.11-dev because the tag was added on a separate branch. It also fixes a similar issue when builders didn't fetch new tags when updating. This also removes the number-of-commits-since-tag field, since it's incompatible with this. Said field doesn't seem to be useful anyway if you have the commit hash.
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
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* Tests: Modularize unit testingkwolekr2015-04-26
| | | | | | Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
* Link against shlwapi.lib and unify linker input sources for Windowskwolekr2015-04-08
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* Fix freetype detectionDmitry Marakasov2015-04-08
| | | | Don't reinvent freetype detection, use working one from cmake.
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h