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* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
* Silence misc. warningskwolekr2014-12-23
* Add workaround for failing clang buildsfan52014-12-06
* Implement proper font handlingsapier2014-11-30
* Fix compiling if no endian.h foundPavel Puchkin2014-11-22
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-21
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08
* Split up mapgen.cppkwolekr2014-11-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMa...sfan52014-07-29
* Remove indev mapgenproller2014-07-12
* Remove math mapgenproller2014-07-12
* Copy zlib and freetype dll to windows package toosapier2014-06-29
* OS X compatibility fixesMartin Doege2014-06-29
* Remove not really used guiTextInputMenusapier2014-06-17
* Works for debian and a few other distributions but fails for even more so bac...sapier2014-05-25
* Fix library link ordersapier2014-05-24
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Replace deathscreen by formspec variantsapier2014-04-19
* Add redis database backendSfan52014-04-16
* Fix generating winresource.o with build dir != source dirSfan52014-03-11
* Replace pause and message menu by formspec onessapier2014-03-05
* Improved win32 file version informationsapier2014-03-02
* Fix test for broken LuaJIT versions, solves #1152Sfan52014-02-23
* Fix broken cross-compilingSfan52014-02-16
* Add check to avoid usage of broken LuaJIT < 2.0.0beta8sapier2014-02-13
* Add propper client initializationsapier2014-01-31
* Fix curl dll not getting installed when sound is disabledSfan52014-01-21
* Add formspec tableKahrl2014-01-13
* BUILD: fix cmake list parsinghasufell2014-01-05
* BUILD: prefer pkg-config for freetype2 detectionhasufell2014-01-05
* Add option to link to OpenGL ES, fixes #1051Sfan52014-01-05
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
* Pass VERSION_EXTRA to GenerateVersion.cmakeKahrl2013-09-29
* Show git hash in version string at top left corner of windowKahrl2013-09-28
* Add curl, freetype and luaJIT to CMAKE_BUILD_INFOPilzAdam2013-09-28
* Always use builtin JThread librarykwolekr2013-09-15
* Use system-wide LevelDB instead of bundled oneSfan52013-09-09
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Remove farmeshKahrl2013-08-13
* Change debug optimization level back to -O1kwolekr2013-07-02
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* New math mapgen with fractal based worldsproller2013-06-23
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-21
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18