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path: root/src/CMakeLists.txt
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* Add particlesJeija2013-01-14
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* L-System treegenRealBadAngel2012-12-30
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* Tweak CMake files for cURLsfan52012-12-18
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* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
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* ShaderSource and silly example shadersKahrl2012-12-02
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* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
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* Move a function from clientserver.h to clientserver.cppPerttu Ahola2012-11-26
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* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
| | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Improve build configuration optionsPerttu Ahola2012-07-23
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* Implement formspecdarkrose2012-07-22
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* WIP node metadata, node timersKahrl2012-06-03
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* Fix buildbotPerttu Ahola2012-04-03
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* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-03
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* Fix things for cross-compiling using mingwPerttu Ahola2012-04-02
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* ObjectPropertiesPerttu Ahola2012-03-30
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* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
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* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
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* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used ↵Perttu Ahola2012-03-25
| | | | optionally when installing
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-25
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* Don't try to use sound if building only serverPerttu Ahola2012-03-25
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* Cache textures by checksumJonathan Neuschäfer2012-03-25
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* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-25
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* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-24
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* c55sound continuedPerttu Ahola2012-03-24
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
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* Fix for MSVC and move stuff around a bit in CMakeLists.txt and ↵Perttu Ahola2012-03-20
| | | | src/CMakeLists.txt
* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
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* Fix installation in cmake project filesPerttu Ahola2012-03-18
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
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* Add confirmation menu and make world deletion possible in GUIPerttu Ahola2012-03-13
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* World creation button and dialog and functionalityPerttu Ahola2012-03-13
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* Add quicktune.{cpp,h}Perttu Ahola2012-03-12
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* command-line/world game selectionPerttu Ahola2012-03-11
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* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
| | | | Defaults modified from original: alpha=200, key=F10
* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-10
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* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
| | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Better mod loading error handlingPerttu Ahola2011-12-03
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