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path: root/src/CMakeLists.txt
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* Replace deathscreen by formspec variantsapier2014-04-19
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* Add redis database backendSfan52014-04-16
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* Fix generating winresource.o with build dir != source dirSfan52014-03-11
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* Replace pause and message menu by formspec onessapier2014-03-05
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* Improved win32 file version informationsapier2014-03-02
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* Fix test for broken LuaJIT versions, solves #1152Sfan52014-02-23
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* Fix broken cross-compilingSfan52014-02-16
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* Add check to avoid usage of broken LuaJIT < 2.0.0beta8sapier2014-02-13
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* Add propper client initializationsapier2014-01-31
| | | | | | | | | | | | | -add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code
* Fix curl dll not getting installed when sound is disabledSfan52014-01-21
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* Add formspec tableKahrl2014-01-13
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* BUILD: fix cmake list parsinghasufell2014-01-05
| | | | because cmake is unable to parse it's own lists properly
* BUILD: prefer pkg-config for freetype2 detectionhasufell2014-01-05
| | | | | | | | | | | This can solve numerous problems such as: http://www.cmake.org/Bug/view.php?id=13959 http://www.cmake.org/Bug/view.php?id=14601 If pkg-config or freetype2.pc is not found, then fall back to the FindFreetype.cmake module logic. Restrict to UNIX since I only tested it here.
* Add option to link to OpenGL ES, fixes #1051Sfan52014-01-05
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* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
| | | | | | | | Add curl_parallel_limit setting that will replace media_fetch_threads in a later commit. Fix a typo in MutexedQueue::pop_back() that made it impossible to compile code that used this function. (Noticed this while implementing httpfetch.)
* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
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* Pass VERSION_EXTRA to GenerateVersion.cmakeKahrl2013-09-29
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* Show git hash in version string at top left corner of windowKahrl2013-09-28
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* Add curl, freetype and luaJIT to CMAKE_BUILD_INFOPilzAdam2013-09-28
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* Always use builtin JThread librarykwolekr2013-09-15
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* Use system-wide LevelDB instead of bundled oneSfan52013-09-09
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* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Remove farmeshKahrl2013-08-13
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* Change debug optimization level back to -O1kwolekr2013-07-02
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* New math mapgen with fractal based worldsproller2013-06-23
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵kwolekr2013-04-21
| | | | Mapgen V7
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
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* Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-07
| | | | This commit broke RUN_IN_PLACE
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Fix to be able to build from dir different than source dirDiego Martínez2013-04-06
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* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
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* Fix build on Linux with some glibcskwolekr2013-03-29
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola2013-03-22
| | | | defaults to air
* build with ogles2 driverproller2013-03-16
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* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
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* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
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* split scriptapi.cppsapier2013-03-05
| | | | | | Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* Add sound volume controls to ingame menuRealBadAngel2013-02-23
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* new auto masterserverproller2013-02-22
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* Add Freetype supportIlya Zhuravlev2013-02-14
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* Server requires gettext library as wellDmitry Marakasov2013-02-12
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* Readded and optimized mapgen V6kwolekr2013-01-21
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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