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* c55sound continuedPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists...Perttu Ahola2012-03-20
* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
* Fix installation in cmake project filesPerttu Ahola2012-03-18
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* Add confirmation menu and make world deletion possible in GUIPerttu Ahola2012-03-13
* World creation button and dialog and functionalityPerttu Ahola2012-03-13
* Add quicktune.{cpp,h}Perttu Ahola2012-03-12
* command-line/world game selectionPerttu Ahola2012-03-11
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-10
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Better mod loading error handlingPerttu Ahola2011-12-03
* Script-defined creative inventoryPerttu Ahola2011-12-02
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Fix CMake install data pathPerttu Ahola2011-11-29
* Update installation in CMakeLists.txtPerttu Ahola2011-11-29
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Move tool definitions to scriptPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* Add LuaPerttu Ahola2011-11-29
* Initially add small and tight logging facilityPerttu Ahola2011-10-16
* Resource file handling for exe icon for MinGWPerttu Ahola2011-10-15
* Handle death and respawn betterPerttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* In CMake scripts: New version number, fix MSVC stuffPerttu Ahola2011-10-14
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* | Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distrosPerttu Ahola2011-09-23
* | SQLite needs to be linked with -ldl on some Linux distros.Kahrl2011-09-16
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* added ipban supportConstantin Wenger2011-08-12