Commit message (Collapse) | Author | Age | |
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* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
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* | Use system wide LuaJIT if aviable. | RealBadAngel | 2013-04-08 |
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* | Revert "Fix to be able to build from dir different than source dir" | kwolekr | 2013-04-07 |
| | | | | This commit broke RUN_IN_PLACE | ||
* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 |
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* | Fix to be able to build from dir different than source dir | Diego Martínez | 2013-04-06 |
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* | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier | 2013-04-06 |
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* | Fix build on Linux with some glibcs | kwolekr | 2013-03-29 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
* | Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵ | Perttu Ahola | 2013-03-22 |
| | | | | defaults to air | ||
* | build with ogles2 driver | proller | 2013-03-16 |
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* | initial mapgen indev version with farscale feature and huge caves | proller | 2013-03-16 |
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* | Re-add dungeons in new dungeongen.cpp | kwolekr | 2013-03-10 |
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* | split scriptapi.cpp | sapier | 2013-03-05 |
| | | | | | | Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits | ||
* | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
| | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks | ||
* | Add sound volume controls to ingame menu | RealBadAngel | 2013-02-23 |
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* | new auto masterserver | proller | 2013-02-22 |
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* | Add Freetype support | Ilya Zhuravlev | 2013-02-14 |
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* | Server requires gettext library as well | Dmitry Marakasov | 2013-02-12 |
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* | Readded and optimized mapgen V6 | kwolekr | 2013-01-21 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Basic support for configuring which mods to load for each world | Jürgen Doser | 2013-01-21 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod | ||
* | Add a list of servers to the "Multiplayer" tab | Jeija | 2013-01-21 |
| | | | | | | | If USE_CURL is set, it also downloads a list from a remote server. The url of this list is configurable in minetest.conf using the setting "serverlist_url" The local list of favorite servers is saved in client/serverlist/filename filename is also configureable using the setting "serverlist_file" | ||
* | Add particles | Jeija | 2013-01-14 |
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* | L-System treegen | RealBadAngel | 2012-12-30 |
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* | Tweak CMake files for cURL | sfan5 | 2012-12-18 |
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* | Added ability to fetch media from remote server (using cURL library) | Ilya Zhuravlev | 2012-12-16 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
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* | Move util/serialize.h out from staticobject.h for smaller header dependencies | Perttu Ahola | 2012-11-26 |
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* | Move a function from clientserver.h to clientserver.cpp | Perttu Ahola | 2012-11-26 |
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* | Move chat commands to Lua and remove servercommand.{cpp,h} | Matthew I | 2012-08-12 |
| | | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects | ||
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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* | Improve build configuration options | Perttu Ahola | 2012-07-23 |
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* | Implement formspec | darkrose | 2012-07-22 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
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* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
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* | Fix buildbot | Perttu Ahola | 2012-04-03 |
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* | Add optional MINGWM10_DLL to cmake install | Perttu Ahola | 2012-04-03 |
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* | Fix things for cross-compiling using mingw | Perttu Ahola | 2012-04-02 |
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* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
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* | Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵ | Perttu Ahola | 2012-03-30 |
| | | | | names, 2) minetest.register_authentication_handler() | ||
* | ObjectProperties | Perttu Ahola | 2012-03-30 |
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* | Add GenericCAO and player armor groups, but don't use them yet | Perttu Ahola | 2012-03-29 |
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* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
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* | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | 2012-03-27 |
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* | Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used ↵ | Perttu Ahola | 2012-03-25 |
| | | | | optionally when installing | ||
* | Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS | Perttu Ahola | 2012-03-25 |
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* | Don't try to use sound if building only server | Perttu Ahola | 2012-03-25 |
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* | Cache textures by checksum | Jonathan Neuschäfer | 2012-03-25 |
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* | Build configuration fixes/improvements on Windows | Perttu Ahola | 2012-03-25 |
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