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activeobject.h
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Author
Age
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Ignore old entities from 0.3.
Novatux
2015-02-17
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SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-17
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SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵
Loic Blot
2015-02-17
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ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
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Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
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Closed add object <-> object collision handling
sapier
2013-03-28
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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Optimize headers
Perttu Ahola
2012-06-17
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Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
2012-06-05
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GPLv2/later, by agreement of major contributors
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Scripting WIP
Perttu Ahola
2011-11-29
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reorganized a lot of stuff and modified mapgen and objects slightly while ↵
Perttu Ahola
2011-06-26
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doing it
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
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Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
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Removed lua stuff
Perttu Ahola
2011-04-03
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21