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Commit message (Expand)AuthorAge
* Removed some obsolete code (#10562)Zughy2021-01-21
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-29
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Performance fix + SAO factorizationRogier2017-01-11
* Ignore old entities from 0.3.Novatux2015-02-17
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-17
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Closed add object <-> object collision handlingsapier2013-03-28
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Scripting WIPPerttu Ahola2011-11-29
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Removed lua stuffPerttu Ahola2011-04-03
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21