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Commit message (Expand)AuthorAge
* Fix various indentation issuesPenguinDad2014-10-28
* Fix signedness warning in base64.cppAndreas Zwinkau2012-07-21
* Check password hash validityPerttu Ahola2012-06-03
* Fixed the password crash on WindowsPerttu Ahola2011-06-02
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
a id='n57' href='#n57'>57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPSECTOR_HEADER
#define MAPSECTOR_HEADER

#include "irrlichttypes.h"
#include "irr_v2d.h"
#include <ostream>
#include <map>
#include <list>

class MapBlock;
class Map;
class IGameDef;

/*
	This is an Y-wise stack of MapBlocks.
*/

#define MAPSECTOR_SERVER 0
#define MAPSECTOR_CLIENT 1

class MapSector
{
public:
	
	MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
	virtual ~MapSector();

	virtual u32 getId() const = 0;

	void deleteBlocks();

	v2s16 getPos()
	{
		return m_pos;
	}

	MapBlock * getBlockNoCreateNoEx(s16 y);
	MapBlock * createBlankBlockNoInsert(s16 y);
	MapBlock * createBlankBlock(s16 y);

	void insertBlock(MapBlock *block);
	
	void deleteBlock(MapBlock *block);
	
	void getBlocks(std::list<MapBlock*> &dest);
	
	// Always false at the moment, because sector contains no metadata.
	bool differs_from_disk;

protected:
	
	// The pile of MapBlocks
	std::map<s16, MapBlock*> m_blocks;

	Map *m_parent;
	// Position on parent (in MapBlock widths)
	v2s16 m_pos;

	IGameDef *m_gamedef;
 	
	// Last-used block is cached here for quicker access.
	// Be sure to set this to NULL when the cached block is deleted 
	MapBlock *m_block_cache;
	s16 m_block_cache_y;
	
	/*
		Private methods
	*/
	MapBlock *getBlockBuffered(s16 y);

};

class ServerMapSector : public MapSector
{
public:
	ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
	~ServerMapSector();
	
	u32 getId() const
	{
		return MAPSECTOR_SERVER;
	}

	/*
		These functions handle metadata.
		They do not handle blocks.
	*/

	void serialize(std::ostream &os, u8 version);
	
	static ServerMapSector* deSerialize(
			std::istream &is,
			Map *parent,
			v2s16 p2d,
			std::map<v2s16, MapSector*> & sectors,
			IGameDef *gamedef
		);
		
private:
};

#ifndef SERVER
class ClientMapSector : public MapSector
{
public:
	ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
	~ClientMapSector();
	
	u32 getId() const
	{
		return MAPSECTOR_CLIENT;
	}

private:
};
#endif
	
#endif