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path:
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camera.cpp
Commit message (
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Author
Age
...
*
Fix regression (increase/decrease viewing range with +/- keys)
Craig Robbins
2014-12-07
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Add support for dpi based HUD scaling
sapier
2014-04-27
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Fix and improve view range tuner
Perttu Ahola
2013-08-03
*
Fix disappearing of wielditem
PilzAdam
2013-05-21
*
Dont animate changing wielditem from hand to hand
PilzAdam
2013-05-20
*
Add a little animation when changing the wielded item
PilzAdam
2013-05-20
*
Fix math for isBlockInSight. Fixes #718 (client-side).
Aaron Suen
2013-05-18
*
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
Perttu Ahola
2013-04-23
*
Swing the camera down when the player lands on the ground, based on the veloc...
MirceaKitsune
2013-04-11
*
fix mesh leak in camera class
sapier
2013-04-07
*
Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
*
Smooth day-night transitions
Perttu Ahola
2012-12-02
*
Get rid of jordan4ibanez's insane digging animation speed
Perttu Ahola
2012-12-02
*
On-demand item meshes and textures
Perttu Ahola
2012-12-02
*
Add jordan4ibanez' better digging animation
PilzAdam
2012-11-10
*
Define M_PI on MSVC
Perttu Ahola
2012-07-21
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Increase vertical FOV on lower aspect ratios (<16:10)
Perttu Ahola
2012-03-27
*
Digging and placing sounds
Perttu Ahola
2012-03-24
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
*
c55sound continued
Perttu Ahola
2012-03-24
*
Attempt to fix build for MSVC
Perttu Ahola
2012-03-18
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
*
Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-16
*
Set fixed FOV for the wielded item
Kahrl
2012-03-10
*
Make Camera::updateViewingRange more snappy in following the min/max settings
Perttu Ahola
2012-03-10
*
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
*
Page up and down change the minimum viewing range
Kahrl
2012-02-01
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03
*
Show bare hand when no item is selected
Perttu Ahola
2011-12-02
*
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...
Kahrl
2011-12-01
*
Fix camera MaterialItem draw logic
Perttu Ahola
2011-11-29
*
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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