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* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Fix liquid post effect colour behaviour in third person viewred-0012018-02-27
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Allow zoom to actually show more data.Lars Hofhansl2017-11-15
* Add setting for near plane distance. (#6395)Rob Blanckaert2017-10-07
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Add clientside translations.Ekdohibs2017-08-24
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-14
* Move the nametag back to the top of the player (#6179)TeTpaAka2017-07-29
* Camera: Fix wieldmesh glitch after teleporting (#6138)kilbith2017-07-15
* Camera: Arm inertia code cleanup (#6094)kilbith2017-07-04
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Camera: Improve arm inertiaJean-Patrick Guerrero2017-07-02
* Fix arm inertia limit casekilbith2017-06-27
* Fix undefined behaviour in arm movement when dividing by zeroLoic Blot2017-06-26
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Fix Camera::add_arm_inertia -> addArmInertiaLoic Blot2017-06-26
* Add Arm Inertia (#6050)kilbith2017-06-26
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Nametag: remove colour codes before calculating alignment. (#5862)red-0012017-05-31
* [CSM] Add camera API (#5609)bigfoot5472017-05-05
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Wieldmesh: Natural orientation depending on pitch (#5490)kilbith2017-03-31
* Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat2017-01-23
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Use relative position for nametagsSmallJoker2016-10-06
* Camera: Higher frequency limit for view/hand bobbing and footstepsparamat2016-08-26
* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-10
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
* Fix nametag hidingest312016-04-02
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
* Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel2016-02-19
* Move object nametags to cameraRealBadAngel2016-02-18
* Fix wield item glitchRealBadAngel2016-01-18
* Fix clang warningShadowNinja2015-10-31
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Make camera clear error message if there's no errorShadowNinja2015-03-27
* Change error_message from wstring to stringShadowNinja2015-03-27
* Return step smoothing value to 23paramat2015-01-08
* Allow footstep sounds to play for liquid and ladder nodes, making swimming an...MirceaKitsune2014-12-12
* Increase third person view distanceCalinou2014-12-07