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* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-21
* fix a numerical problem, but tool is still jitteryKahrl2011-09-20
* Fix jittery view bobbing at large map coordinates again. Wielded tool still h...Kahrl2011-09-20
* Digging animationKahrl2011-09-20
* fix some normalsKahrl2011-09-19
* Wielded tool updates, leaves and glass work nowKahrl2011-09-19
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
* Added sprite extruderKahrl2011-09-19
* trying some view bobbing changesKahrl2011-09-18
* Oops, up vector is needed.Kahrl2011-09-18
* This looks more like MC view bobbing, but still not even closeKahrl2011-09-18
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-15
* View bobbing is slower in the water.Kahrl2011-09-15
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
* minor view bobbing improvementsKahrl2011-09-08
* make it slightly less annoying :o)Kahrl2011-09-08
* Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
* Commented out debug statements againKahrl2011-09-08
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08