Commit message (Collapse) | Author | Age | |
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* | Change error_message from wstring to string | ShadowNinja | 2015-03-27 |
| | | | | This removes a lot of narrow/wide conversions where a wide string was never used. | ||
* | Return step smoothing value to 23 | paramat | 2015-01-08 |
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* | Allow footstep sounds to play for liquid and ladder nodes, making swimming ↵ | MirceaKitsune | 2014-12-12 |
| | | | | and climbing sounds possible | ||
* | Increase third person view distance | Calinou | 2014-12-07 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Fix regression (increase/decrease viewing range with +/- keys) | Craig Robbins | 2014-12-07 |
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* | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | 2014-12-07 |
| | | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released | ||
* | Increase step smoothing to fit 1:1 stairs (works well on slabs too) | Calinou | 2014-11-26 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
| | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | ||
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
| | | | | Add (experimental) support for topbottom as well as sidebyside 3d mode | ||
* | Add support for dpi based HUD scaling | sapier | 2014-04-27 |
| | | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen | ||
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
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* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
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* | Add third person view | BlockMen | 2014-04-12 |
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* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
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* | Fix and improve view range tuner | Perttu Ahola | 2013-08-03 |
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* | Fix disappearing of wielditem | PilzAdam | 2013-05-21 |
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* | Dont animate changing wielditem from hand to hand | PilzAdam | 2013-05-20 |
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* | Add a little animation when changing the wielded item | PilzAdam | 2013-05-20 |
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* | Fix math for isBlockInSight. Fixes #718 (client-side). | Aaron Suen | 2013-05-18 |
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* | Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 | Perttu Ahola | 2013-04-23 |
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* | Swing the camera down when the player lands on the ground, based on the ↵ | MirceaKitsune | 2013-04-11 |
| | | | | velocity the surface is hit with. | ||
* | fix mesh leak in camera class | sapier | 2013-04-07 |
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* | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 | 2013-04-03 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Tilt camera on player damage (tweaked by PilzAdam) | Jeija | 2013-01-03 |
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* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 |
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* | Get rid of jordan4ibanez's insane digging animation speed | Perttu Ahola | 2012-12-02 |
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* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
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* | Add jordan4ibanez' better digging animation | PilzAdam | 2012-11-10 |
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* | Define M_PI on MSVC | Perttu Ahola | 2012-07-21 |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
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* | Increase vertical FOV on lower aspect ratios (<16:10) | Perttu Ahola | 2012-03-27 |
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* | Digging and placing sounds | Perttu Ahola | 2012-03-24 |
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* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
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* | c55sound continued | Perttu Ahola | 2012-03-24 |
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* | Attempt to fix build for MSVC | Perttu Ahola | 2012-03-18 |
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* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
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* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
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* | Set fixed FOV for the wielded item | Kahrl | 2012-03-10 |
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* | Make Camera::updateViewingRange more snappy in following the min/max settings | Perttu Ahola | 2012-03-10 |
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* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 |
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* | Page up and down change the minimum viewing range | Kahrl | 2012-02-01 |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | inventorycube: use all three specified textures; also moved mesh creation / ↵ | Kahrl | 2011-12-03 |
| | | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube | ||
* | Show bare hand when no item is selected | Perttu Ahola | 2011-12-02 |
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* | Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵ | Kahrl | 2011-12-01 |
| | | | | differently depending on the irrlicht version. |