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camera.cpp
Commit message (
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Author
Age
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
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Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
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Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
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Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
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Make camera clear error message if there's no error
ShadowNinja
2015-03-27
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Change error_message from wstring to string
ShadowNinja
2015-03-27
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Return step smoothing value to 23
paramat
2015-01-08
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Allow footstep sounds to play for liquid and ladder nodes, making swimming an...
MirceaKitsune
2014-12-12
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Increase third person view distance
Calinou
2014-12-07
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Fix regression (increase/decrease viewing range with +/- keys)
Craig Robbins
2014-12-07
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Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
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Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
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Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
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Add support for interlaced polarized 3d screens
sapier
2014-05-18
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Add support for dpi based HUD scaling
sapier
2014-04-27
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Fix all warnings reported by clang
Sfan5
2014-04-15
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Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
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Add third person view
BlockMen
2014-04-12
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Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
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Fix and improve view range tuner
Perttu Ahola
2013-08-03
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Fix disappearing of wielditem
PilzAdam
2013-05-21
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Dont animate changing wielditem from hand to hand
PilzAdam
2013-05-20
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Add a little animation when changing the wielded item
PilzAdam
2013-05-20
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Fix math for isBlockInSight. Fixes #718 (client-side).
Aaron Suen
2013-05-18
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Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
Perttu Ahola
2013-04-23
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Swing the camera down when the player lands on the ground, based on the veloc...
MirceaKitsune
2013-04-11
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fix mesh leak in camera class
sapier
2013-04-07
*
Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
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Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
*
Smooth day-night transitions
Perttu Ahola
2012-12-02
*
Get rid of jordan4ibanez's insane digging animation speed
Perttu Ahola
2012-12-02
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On-demand item meshes and textures
Perttu Ahola
2012-12-02
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Add jordan4ibanez' better digging animation
PilzAdam
2012-11-10
*
Define M_PI on MSVC
Perttu Ahola
2012-07-21
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Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
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Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
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Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
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Increase vertical FOV on lower aspect ratios (<16:10)
Perttu Ahola
2012-03-27
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Digging and placing sounds
Perttu Ahola
2012-03-24
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Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
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c55sound continued
Perttu Ahola
2012-03-24
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Attempt to fix build for MSVC
Perttu Ahola
2012-03-18
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Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
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Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-16
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Set fixed FOV for the wielded item
Kahrl
2012-03-10
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Make Camera::updateViewingRange more snappy in following the min/max settings
Perttu Ahola
2012-03-10
*
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
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