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path: root/src/camera.cpp
Commit message (Expand)AuthorAge
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Make camera clear error message if there's no errorShadowNinja2015-03-27
* Change error_message from wstring to stringShadowNinja2015-03-27
* Return step smoothing value to 23paramat2015-01-08
* Allow footstep sounds to play for liquid and ladder nodes, making swimming an...MirceaKitsune2014-12-12
* Increase third person view distanceCalinou2014-12-07
* Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins2014-12-07
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou2014-11-26
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Add support for dpi based HUD scalingsapier2014-04-27
* Fix all warnings reported by clangSfan52014-04-15
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Fix and improve view range tunerPerttu Ahola2013-08-03
* Fix disappearing of wielditemPilzAdam2013-05-21
* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
* Add a little animation when changing the wielded itemPilzAdam2013-05-20
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-23
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-11
* fix mesh leak in camera classsapier2013-04-07
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
* Smooth day-night transitionsPerttu Ahola2012-12-02
* Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola2012-12-02
* On-demand item meshes and texturesPerttu Ahola2012-12-02
* Add jordan4ibanez' better digging animationPilzAdam2012-11-10
* Define M_PI on MSVCPerttu Ahola2012-07-21
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-27
* Digging and placing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* c55sound continuedPerttu Ahola2012-03-24
* Attempt to fix build for MSVCPerttu Ahola2012-03-18
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* Set fixed FOV for the wielded itemKahrl2012-03-10
* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10