| Commit message (Expand) | Author | Age |
* | Make view bobbing amount configurable | Perttu Ahola | 2011-10-15 |
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | Rotate wielded tool the right way and modify axe graphics accordingly | Perttu Ahola | 2011-09-26 |
* | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t... | Perttu Ahola | 2011-09-26 |
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 |
* | reduce view bobbing slightly | Kahrl | 2011-09-21 |
* | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl | 2011-09-21 |
* | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 |
* | Fix jittery view bobbing at large map coordinates again. Wielded tool still h... | Kahrl | 2011-09-20 |
* | Digging animation | Kahrl | 2011-09-20 |
* | fix some normals | Kahrl | 2011-09-19 |
* | Wielded tool updates, leaves and glass work now | Kahrl | 2011-09-19 |
* | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl | 2011-09-19 |
* | Added sprite extruder | Kahrl | 2011-09-19 |
* | trying some view bobbing changes | Kahrl | 2011-09-18 |
* | Oops, up vector is needed. | Kahrl | 2011-09-18 |
* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 |
* | Made wielded tool move slightly (and smoothly) during view bobbing. Making th... | Kahrl | 2011-09-15 |
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 |
* | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 |
* | minor view bobbing improvements | Kahrl | 2011-09-08 |
* | make it slightly less annoying :o) | Kahrl | 2011-09-08 |
* | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 |
* | Commented out debug statements again | Kahrl | 2011-09-08 |
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 |