| Commit message (Expand) | Author | Age |
* | FOV: Raise lower limit to avoid zoom-loading of distant world (#7234) | Paramat | 2018-04-15 |
* | Fix last performance-type-promotion-in-math-fn problems | Loic Blot | 2018-04-04 |
* | Client eventmanager refactor (#7179) | Loïc Blot | 2018-03-30 |
* | Fix liquid post effect colour behaviour in third person view | red-001 | 2018-02-27 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Zoom: Set zoom FOV per-player using a player object property | paramat | 2017-12-04 |
* | Allow zoom to actually show more data. | Lars Hofhansl | 2017-11-15 |
* | Add setting for near plane distance. (#6395) | Rob Blanckaert | 2017-10-07 |
* | Zoom: Move enabling zoom to a new player object property | paramat | 2017-08-30 |
* | Add clientside translations. | Ekdohibs | 2017-08-24 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
* | Cleanup various headers to reduce compilation times (#6255) | Loïc Blot | 2017-08-16 |
* | Player::getSpeed/setSpeed use const refs | Loic Blot | 2017-08-14 |
* | Move the nametag back to the top of the player (#6179) | TeTpaAka | 2017-07-29 |
* | Camera: Fix wieldmesh glitch after teleporting (#6138) | kilbith | 2017-07-15 |
* | Camera: Arm inertia code cleanup (#6094) | kilbith | 2017-07-04 |
* | Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) | Loïc Blot | 2017-07-02 |
* | Camera: Improve arm inertia | Jean-Patrick Guerrero | 2017-07-02 |
* | Fix arm inertia limit case | kilbith | 2017-06-27 |
* | Fix undefined behaviour in arm movement when dividing by zero | Loic Blot | 2017-06-26 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |
* | Fix Camera::add_arm_inertia -> addArmInertia | Loic Blot | 2017-06-26 |
* | Add Arm Inertia (#6050) | kilbith | 2017-06-26 |
* | C++11 patchset 9: move hardcoded init parameters to class definitions (part 1... | Loïc Blot | 2017-06-16 |
* | Nametag: remove colour codes before calculating alignment. (#5862) | red-001 | 2017-05-31 |
* | [CSM] Add camera API (#5609) | bigfoot547 | 2017-05-05 |
* | Footsteps without view bobbing (#5645) | Louis Pearson | 2017-04-25 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Wieldmesh: Natural orientation depending on pitch (#5490) | kilbith | 2017-03-31 |
* | Zoom FOV: Reduce minimum zoom FOV to 7 degrees | paramat | 2017-01-23 |
* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Optimize/adjust blocks/ActiveObjects sent at the server based on client setti... | lhofhansl | 2016-11-30 |
* | Use relative position for nametags | SmallJoker | 2016-10-06 |
* | Camera: Higher frequency limit for view/hand bobbing and footsteps | paramat | 2016-08-26 |
* | Zooming the camera requires the 'zoom' privilege | Ben Deutsch | 2016-08-10 |
* | Add zoom, tweakable with zoom_fov, default key: Z (like optifine) | Esteban I. Ruiz Moreno | 2016-08-10 |
* | Fix nametag hiding | est31 | 2016-04-02 |
* | Camera: remove auto tune FPS, single view range setting | RealBadAngel | 2016-02-21 |
* | Camera: Don't count camera offset twice for Nametagged CAOs | RealBadAngel | 2016-02-19 |
* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
* | Fix wield item glitch | RealBadAngel | 2016-01-18 |
* | Fix clang warning | ShadowNinja | 2015-10-31 |
* | Rename macros with two leading underscores | ShadowNinja | 2015-10-14 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Remove profiler.h include where it's not needed. Remove some unreachable and ... | Loic Blot | 2015-07-21 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Make camera clear error message if there's no error | ShadowNinja | 2015-03-27 |
* | Change error_message from wstring to string | ShadowNinja | 2015-03-27 |
* | Return step smoothing value to 23 | paramat | 2015-01-08 |