aboutsummaryrefslogtreecommitdiff
path: root/src/camera.cpp
Commit message (Expand)AuthorAge
...
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-27
* Digging and placing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* c55sound continuedPerttu Ahola2012-03-24
* Attempt to fix build for MSVCPerttu Ahola2012-03-18
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* Set fixed FOV for the wielded itemKahrl2012-03-10
* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
* Page up and down change the minimum viewing rangeKahrl2012-02-01
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...Kahrl2011-12-01
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
* Make view bobbing amount configurablePerttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-26
* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...Perttu Ahola2011-09-26
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
* reduce view bobbing slightlyKahrl2011-09-21
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-21
* fix a numerical problem, but tool is still jitteryKahrl2011-09-20
* Fix jittery view bobbing at large map coordinates again. Wielded tool still h...Kahrl2011-09-20
* Digging animationKahrl2011-09-20
* fix some normalsKahrl2011-09-19
* Wielded tool updates, leaves and glass work nowKahrl2011-09-19
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
* Added sprite extruderKahrl2011-09-19
* trying some view bobbing changesKahrl2011-09-18
* Oops, up vector is needed.Kahrl2011-09-18
* This looks more like MC view bobbing, but still not even closeKahrl2011-09-18
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-15
* View bobbing is slower in the water.Kahrl2011-09-15
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
* minor view bobbing improvementsKahrl2011-09-08
* make it slightly less annoying :o)Kahrl2011-09-08
* Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
* Commented out debug statements againKahrl2011-09-08
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08