Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 |
* | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl | 2011-09-21 |
* | Digging animation | Kahrl | 2011-09-20 |
* | Wielded tool updates, leaves and glass work now | Kahrl | 2011-09-19 |
* | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl | 2011-09-19 |
* | Added sprite extruder | Kahrl | 2011-09-19 |
* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 |
* | Made wielded tool move slightly (and smoothly) during view bobbing. Making th... | Kahrl | 2011-09-15 |
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 |
* | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 |
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 |