| Commit message (Expand) | Author | Age |
* | Page up and down change the minimum viewing range | Kahrl | 2012-02-01 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl | 2011-12-03 |
* | Fix structs being declared as classes | Giuseppe Bilotta | 2011-12-01 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 |
* | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl | 2011-09-21 |
* | Digging animation | Kahrl | 2011-09-20 |
* | Wielded tool updates, leaves and glass work now | Kahrl | 2011-09-19 |
* | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl | 2011-09-19 |
* | Added sprite extruder | Kahrl | 2011-09-19 |
* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 |
* | Made wielded tool move slightly (and smoothly) during view bobbing. Making th... | Kahrl | 2011-09-15 |
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 |
* | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 |
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 |