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* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Fix structs being declared as classesGiuseppe Bilotta2011-12-01
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-21
* Digging animationKahrl2011-09-20
* Wielded tool updates, leaves and glass work nowKahrl2011-09-19
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
* Added sprite extruderKahrl2011-09-19
* This looks more like MC view bobbing, but still not even closeKahrl2011-09-18
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-15
* View bobbing is slower in the water.Kahrl2011-09-15
* Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
n class="hl opt">, "default:wood"}, {"", "default:stick", ""}, } }) minetest.register_craft({ output = "default:ladder 4", recipe = { {"default:stick", "", "default:stick"}, {"default:stick", "default:stick", "default:stick"}, {"default:stick", "", "default:stick"}, } }) minetest.clear_craft({ recipe = { {"default:papyrus", "default:papyrus", "default:papyrus"}, {"","","",}, {"","","",} } }) minetest.register_craft({ output = "default:paper 4", recipe = { {"default:papyrus", "default:papyrus", "default:papyrus"}, } }) minetest.register_craft({ output = "default:rail 24", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "default:stick", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, } }) minetest.register_craft({ type = "toolrepair", additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%). }) -- minetest.register_alias("old","new") -- bookshelf minetest.register_alias("moreblocks:empty_shelf","moreblocks:empty_bookshelf") -- checkered stones and the cut versions minetest.register_alias("moreblocks:checker_stone_tile","moreblocks:split_stone_tile_alt") -- loop though the circular saw subtypes cs_names = { {"micro", "_1"}, {"panel", "_1"}, {"micro", "_2"}, {"panel", "_2"}, {"micro", "_4"}, {"panel", "_4"}, {"micro", ""}, {"panel", ""}, {"micro", "_12"}, {"panel", "_12"}, {"micro", "_14"}, {"panel", "_14"}, {"micro", "_15"}, {"panel", "_15"}, {"stair", "_outer"}, {"stair", ""}, {"stair", "_inner"}, {"slab", "_1"}, {"slab", "_2"}, {"slab", "_quarter"}, {"slab", ""}, {"slab", "_three_quarter"}, {"slab", "_14"}, {"slab", "_15"}, {"slab", "_two_sides"}, {"slab", "_three_sides"}, {"slab", "_three_sides_u"}, {"stair", "_half"}, {"stair", "_alt_1"}, {"stair", "_alt_2"}, {"stair", "_alt_4"}, {"stair", "_alt"}, {"slope", ""}, {"slope", "_half"}, {"slope", "_half_raised"}, {"slope", "_inner"}, {"slope", "_inner_half"}, {"slope", "_inner_half_raised"}, {"slope", "_inner_cut"}, {"slope", "_inner_cut_half"}, {"slope", "_inner_cut_half_raised"}, {"slope", "_outer"}, {"slope", "_outer_half"}, {"slope", "_outer_half_raised"}, {"slope", "_outer_cut"}, {"slope", "_outer_cut_half"}, {"slope", "_outer_cut_half_raised"}, {"slope", "_cut"}, } local nodename_dev = "checker_stone_tile" local nodename_11 = "split_stone_tile_alt" for i = 1, #cs_names do local t = cs_names[i] local cs_nodename_dev = "moreblocks" .. ":" .. t[1] .. "_" .. nodename_dev .. t[2] local cs_nodename_11 = "moreblocks" .. ":" .. t[1] .. "_" .. nodename_11 .. t[2] minetest.register_alias(cs_nodename_dev,cs_nodename_11) end -- wood tiles minetest.register_alias("moreblocks:wood_tile_offset", "moreblocks:wood_tile_up") -- desert stone stair -- created in dungeons -- minetest.register_alias("stairs:stair_desert_stone","moreblocks:stair_desert_stone") -- new trapstones and other blocks -- all_faces_acaia_tree -- all_faces_pine_tree -- compressed_dirt -- trap_desert_stone -- trap_obsidian -- trap_obsidian_glass -- trap_sandstone -- in nodes.lua and crafting.lua