index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
camera.h
Commit message (
Expand
)
Author
Age
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Move the nametag back to the top of the player (#6179)
TeTpaAka
2017-07-29
*
Camera: Arm inertia code cleanup (#6094)
kilbith
2017-07-04
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Camera: Improve arm inertia
Jean-Patrick Guerrero
2017-07-02
*
Fix Camera::add_arm_inertia -> addArmInertia
Loic Blot
2017-06-26
*
Add Arm Inertia (#6050)
kilbith
2017-06-26
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
[CSM] Add camera API (#5609)
bigfoot547
2017-05-05
*
Footsteps without view bobbing (#5645)
Louis Pearson
2017-04-25
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-08-10
*
Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
*
Minimap: show player markers
RealBadAngel
2016-02-19
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Fix regression (increase/decrease viewing range with +/- keys)
Craig Robbins
2014-12-07
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Add support for dpi based HUD scaling
sapier
2014-04-27
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Fix and improve view range tuner
Perttu Ahola
2013-08-03
*
Add a little animation when changing the wielded item
PilzAdam
2013-05-20
*
Swing the camera down when the player lands on the ground, based on the veloc...
MirceaKitsune
2013-04-11
*
fix mesh leak in camera class
sapier
2013-04-07
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Optimize headers
Perttu Ahola
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
c55sound continued
Perttu Ahola
2012-03-24
*
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
*
Page up and down change the minimum viewing range
Kahrl
2012-02-01
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03
*
Fix structs being declared as classes
Giuseppe Bilotta
2011-12-01
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
[next]