Commit message (Collapse) | Author | Age | |
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* | Page up and down change the minimum viewing range | Kahrl | 2012-02-01 |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | inventorycube: use all three specified textures; also moved mesh creation / ↵ | Kahrl | 2011-12-03 |
| | | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube | ||
* | Fix structs being declared as classes | Giuseppe Bilotta | 2011-12-01 |
| | | | | | | Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition. | ||
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 |
| | | | | and refactored some other code into calls of that | ||
* | Create a separate scene manager for the wielded tool. This fixes the ↵ | Kahrl | 2011-09-21 |
| | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). | ||
* | Digging animation | Kahrl | 2011-09-20 |
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* | Wielded tool updates, leaves and glass work now | Kahrl | 2011-09-19 |
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* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | ||
* | Added sprite extruder | Kahrl | 2011-09-19 |
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* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 |
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* | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | 2011-09-15 |
| | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | ||
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 |
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* | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 |
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* | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. |