| Commit message (Collapse) | Author | Age |
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- Add comment explaining why it exists
- Remove unused 'flooded' variable
- Rename shadowed variable
- Fix some code style
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Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
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Remove CaveFractal
Add a lava depth constant to CaveV5 to make it universal
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When tunnels entirely above ground were avoided, the
missing pseudorandom calls changed the allowed caves.
Now, above ground tunnels are not placed while
still running all previous pseudorandom calls.
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Mgv5/mgv7: Remove 'should make cave hole' feature
Remove ravine code
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Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
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Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
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Add large pseudorandom caves below -256
De-link terrain level from water_level
Cavegen: Mgv5 large cave code
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Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
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Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
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MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
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issues
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mixing of lava and water in caves
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Mapgen V7
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