summaryrefslogtreecommitdiff
path: root/src/chat.cpp
Commit message (Expand)AuthorAge
* Add colored text (not only colored chat).Ekdohibs2016-05-31
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-31
* Chat: Keep scroll position constant in ChatBuffer::deleteOldest()Kahrl2016-05-08
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
* Clean up StrfndShadowNinja2016-03-19
* Remove chat escape sequences from chat messages, for future colored chat.Ekdohibs2016-03-15
* Add text selection and copying to consoleShadowNinja2016-03-02
* Use the console instead of a dedicated window when pressing keymap_chat/cmdEsteban I. Ruiz Moreno2016-03-02
* Remove unneccessary space for tab completionNathaniel Olsen2015-06-16
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Suppress MSVC warning in chat.cppgregorycu2015-01-25
* Add paste command (Ctrl-V) in GUIChatConsoleKahrl2014-12-10
* Fix typo in comment in chat.cppKahrl2014-09-14
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Fix nick completionPilzAdam2013-04-05
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MG_ORE_HEADER #define MG_ORE_HEADER #include "util/cpp11_container.h" #include "objdef.h" #include "noise.h" #include "nodedef.h" class Noise; class Mapgen; class MMVManip; /////////////////// Ore generation flags #define OREFLAG_ABSHEIGHT 0x01 #define OREFLAG_PUFF_CLIFFS 0x02 #define OREFLAG_PUFF_ADDITIVE 0x04 #define OREFLAG_USE_NOISE 0x08 #define ORE_RANGE_ACTUAL 1 #define ORE_RANGE_MIRROR 2 enum OreType { ORE_SCATTER, ORE_SHEET, ORE_PUFF, ORE_BLOB, ORE_VEIN, }; extern FlagDesc flagdesc_ore[]; class Ore : public ObjDef, public NodeResolver { public: static const bool NEEDS_NOISE = false; content_t c_ore; // the node to place std::vector<content_t> c_wherein; // the nodes to be placed in u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node s16 clust_num_ores; // how many ore nodes are in a chunk s16 clust_size; // how large (in nodes) a chunk of ore is s16 y_min; s16 y_max; u8 ore_param2; // to set node-specific attributes u32 flags; // attributes for this ore float nthresh; // threshold for noise at which an ore is placed NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering) Noise *noise; UNORDERED_SET<u8> biomes; Ore(); virtual ~Ore(); virtual void resolveNodeNames(); size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0; }; class OreScatter : public Ore { public: static const bool NEEDS_NOISE = false; virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap); }; class OreSheet : public Ore { public: static const bool NEEDS_NOISE = true; u16 column_height_min; u16 column_height_max; float column_midpoint_factor; virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap); }; class OrePuff : public Ore { public: static const bool NEEDS_NOISE = true; NoiseParams np_puff_top; NoiseParams np_puff_bottom; Noise *noise_puff_top; Noise *noise_puff_bottom; OrePuff(); virtual ~OrePuff(); virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap); }; class OreBlob : public Ore { public: static const bool NEEDS_NOISE = true; virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap); }; class OreVein : public Ore { public: static const bool NEEDS_NOISE = true; float random_factor; Noise *noise2; OreVein(); virtual ~OreVein(); virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap); }; class OreManager : public ObjDefManager { public: OreManager(IGameDef *gamedef); virtual ~OreManager() {} const char *getObjectTitle() const { return "ore"; } static Ore *create(OreType type) { switch (type) { case ORE_SCATTER: return new OreScatter; case ORE_SHEET: return new OreSheet; case ORE_PUFF: return new OrePuff; case ORE_BLOB: return new OreBlob; case ORE_VEIN: return new OreVein; default: return NULL; } } void clear(); size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); }; #endif