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client.cpp
Commit message (
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Author
Age
...
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
View range: Set maximum to 4000 nodes
Rogier
2016-12-12
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Environment cleanup
Loic Blot
2016-10-09
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Use the standard to_string() functions for C++11 (#4279)
Rogier-5
2016-08-11
*
Hud: Cache hud_scaling, fix minor style issues
kwolekr
2016-04-10
*
Add option to not send pre v25 init packet
est31
2016-03-15
*
Much better API for auth.{cpp, h}
est31
2016-03-15
*
Add options for screenshot format and quality
Diego Martinez
2016-03-12
*
Remove preload_item_visuals code
RealBadAngel
2016-02-21
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-15
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Add on_secondary_use when right clicking an item in the air
Alex Ford
2015-12-02
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Fix some SRP issues
est31
2015-09-30
*
Hide minimap if it has been disabled by server
est31
2015-09-01
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
Add count based unload limit for mapblocks
est31
2015-08-13
*
src/client.cpp: Fix mapper memory leak
Břetislav Štec
2015-08-02
*
Fixed minimap memory leak
Břetislav Štec
2015-07-27
*
Fix srp.cpp:815 leak
est31
2015-07-27
*
Optional reconnect functionality
est31
2015-07-23
*
Display an access denied message when client detects a server timeout
Kahrl
2015-07-17
*
Clean-up Minimap code
kwolekr
2015-07-08
*
Client: better m_proto_ver initialisation
est31
2015-07-07
*
Add UpdateThread and use it for minimap and mesh threads
est31
2015-06-29
*
Add minimap feature
RealBadAngel
2015-06-27
*
Return to ignore
est31
2015-06-24
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Add texture overriding
rubenwardy
2015-05-19
*
Finalize init packets and enable protocol v25
est31
2015-05-16
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Refactor around translatePassword
est31
2015-04-17
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
est31
2015-04-07
*
Change screenshot filename to one likely to work on all modern filesystems
Craig Robbins
2015-04-06
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
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