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* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Breath cheat fix: server sideLoic Blot2017-01-01
* View range: Set maximum to 4000 nodesRogier2016-12-12
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-11
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-03
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Add control information to player interacts (#4685)raymoo2016-11-12
* Environment cleanupLoic Blot2016-10-09
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Use the standard to_string() functions for C++11 (#4279)Rogier-52016-08-11
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-10
* Add option to not send pre v25 init packetest312016-03-15
* Much better API for auth.{cpp, h}est312016-03-15
* Add options for screenshot format and qualityDiego Martinez2016-03-12
* Remove preload_item_visuals codeRealBadAngel2016-02-21
* Move object nametags to cameraRealBadAngel2016-02-18
* Use vertices with tangents only when its needed.RealBadAngel2016-02-15
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Fix some SRP issuesest312015-09-30
* Hide minimap if it has been disabled by serverest312015-09-01
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* Add count based unload limit for mapblocksest312015-08-13
* src/client.cpp: Fix mapper memory leakBřetislav Štec2015-08-02
* Fixed minimap memory leakBřetislav Štec2015-07-27
* Fix srp.cpp:815 leakest312015-07-27
* Optional reconnect functionalityest312015-07-23
* Display an access denied message when client detects a server timeoutKahrl2015-07-17
* Clean-up Minimap codekwolekr2015-07-08
* Client: better m_proto_ver initialisationest312015-07-07
* Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
* Add minimap featureRealBadAngel2015-06-27
* Return to ignoreest312015-06-24
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Add texture overridingrubenwardy2015-05-19
* Finalize init packets and enable protocol v25est312015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Refactor around translatePasswordest312015-04-17
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-07
* Change screenshot filename to one likely to work on all modern filesystemsCraig Robbins2015-04-06
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01