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client.cpp
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Author
Age
...
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
Android progressbar fix (#5601)
Loïc Blot
2017-04-16
*
LocalPlayer api lua
Vincent Glize
2017-04-08
*
[CSM] Add event on_connect player API lua (#5540)
Vincent Glize
2017-04-08
*
[CSM] Add function and chat command to disconnect from server. (#5487)
red-001
2017-04-01
*
Add mesh generation delay
number Zero
2017-03-26
*
Refactor Game class (part 2) (#5422)
Loïc Blot
2017-03-19
*
[CSM] Fix minimap problems (#5405)
Loïc Blot
2017-03-17
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Remove client-side chat prediction. (#5055)
red-001
2017-01-17
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
View range: Set maximum to 4000 nodes
Rogier
2016-12-12
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Environment cleanup
Loic Blot
2016-10-09
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Use the standard to_string() functions for C++11 (#4279)
Rogier-5
2016-08-11
*
Hud: Cache hud_scaling, fix minor style issues
kwolekr
2016-04-10
*
Add option to not send pre v25 init packet
est31
2016-03-15
*
Much better API for auth.{cpp, h}
est31
2016-03-15
*
Add options for screenshot format and quality
Diego Martinez
2016-03-12
*
Remove preload_item_visuals code
RealBadAngel
2016-02-21
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-15
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Add on_secondary_use when right clicking an item in the air
Alex Ford
2015-12-02
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Fix some SRP issues
est31
2015-09-30
*
Hide minimap if it has been disabled by server
est31
2015-09-01
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
Add count based unload limit for mapblocks
est31
2015-08-13
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