| Commit message (Expand) | Author | Age |
* | [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747) | Pierre-Adrien Langrognet | 2017-05-21 |
* | Various code cleanup & little performance improvement on HTTP download (#5772) | Loïc Blot | 2017-05-20 |
* | Mainmenu: Fix issues while trying to enable all mods (#5770) | SmallJoker | 2017-05-19 |
* | When minimap is disabled in configuration, really disable it (#5771) | Loïc Blot | 2017-05-19 |
* | Add function to get server info. | red-001 | 2017-05-04 |
* | Sound API: Add fading sounds | Brandon | 2017-05-03 |
* | Client & ClientEnvirnment: don't create fake events (#5676) | Loïc Blot | 2017-04-29 |
* | Fix Travis/unittest broken since b662a45 | SmallJoker | 2017-04-29 |
* | Clean up getTime helpers | ShadowNinja | 2017-04-28 |
* | Fix #5655 (#5658) | red-001 | 2017-04-26 |
* | Rename Scripting API files for consistency | ShadowNinja | 2017-04-25 |
* | Player data to Database (#5475) | Loïc Blot | 2017-04-23 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Fix various variables passed by copy instead of const ref (#5610) | Loïc Blot | 2017-04-19 |
* | MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c... | Perttu Ahola | 2017-04-17 |
* | Android progressbar fix (#5601) | Loïc Blot | 2017-04-16 |
* | LocalPlayer api lua | Vincent Glize | 2017-04-08 |
* | [CSM] Add event on_connect player API lua (#5540) | Vincent Glize | 2017-04-08 |
* | [CSM] Add function and chat command to disconnect from server. (#5487) | red-001 | 2017-04-01 |
* | Add mesh generation delay | number Zero | 2017-03-26 |
* | Refactor Game class (part 2) (#5422) | Loïc Blot | 2017-03-19 |
* | [CSM] Fix minimap problems (#5405) | Loïc Blot | 2017-03-17 |
* | [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401) | Loïc Blot | 2017-03-17 |
* | [CSM] Add minimap API modifiers (#5399) | Loïc Blot | 2017-03-16 |
* | Add ModStorageAPI to client side modding (#5396) | Loïc Blot | 2017-03-16 |
* | [CSM] Add enable_client_modding param (default: false) | nerzhul | 2017-03-13 |
* | [CSM] Add `get_node` and `get_node_or_nil` | red-001 | 2017-03-13 |
* | [CSM] implement client side mod loading (#5123) | Loïc Blot | 2017-03-13 |
* | [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) | Loïc Blot | 2017-03-13 |
* | [CSM] Add client-sided chat commands (#5092) | red-001 | 2017-03-13 |
* | [CSM] Add method that display chat to client-sided lua. (#5089) (#5091) | red-001 | 2017-03-13 |
* | [CSM] Client side modding | Loic Blot | 2017-03-13 |
* | Remove client-side chat prediction. (#5055) | red-001 | 2017-01-17 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Improve getPointedThing() (#4346) | Dániel Juhász | 2017-01-04 |
* | Breath cheat fix: server side | Loic Blot | 2017-01-01 |
* | View range: Set maximum to 4000 nodes | Rogier | 2016-12-12 |
* | Fix computation of viewing range (in blocks) sent to server (#4882) | Rogier-5 | 2016-12-11 |
* | Optimize block sent: Fix rendering issue | Lars Hofhansl | 2016-12-03 |
* | Optimize/adjust blocks/ActiveObjects sent at the server based on client setti... | lhofhansl | 2016-11-30 |
* | Add control information to player interacts (#4685) | raymoo | 2016-11-12 |
* | Environment cleanup | Loic Blot | 2016-10-09 |
* | More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) | Loic Blot | 2016-10-08 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) | Loic Blot | 2016-10-08 |
* | Use more unordered_maps to improve performance in c++11 builds | Loic Blot | 2016-10-06 |
* | Replace various std::map with UNORDERED_MAP + various cleanups | Loic Blot | 2016-10-05 |
* | Use the standard to_string() functions for C++11 (#4279) | Rogier-5 | 2016-08-11 |
* | Hud: Cache hud_scaling, fix minor style issues | kwolekr | 2016-04-10 |
* | Add option to not send pre v25 init packet | est31 | 2016-03-15 |
* | Much better API for auth.{cpp, h} | est31 | 2016-03-15 |