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* Lua HUDJonathon Anderson2013-04-18
* fix memory leak in loadMediasapier2013-04-07
* fix 3d model mesh leaksapier2013-04-07
* Fix nick completionPilzAdam2013-04-05
* Allow spawning particles from the server, from luaJeija2013-03-23
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Improved Player PhysicsMirceaKitsune2013-02-14
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* Fix 'longjmp causes uninitialized stack frame' in cURLPilzAdam2012-12-26
* Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...Ilya Zhuravlev2012-12-17
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-02
* ShaderSource and silly example shadersKahrl2012-12-02
* Add setting preload_item_visualsPerttu Ahola2012-12-02
* On-demand item meshes and texturesPerttu Ahola2012-12-02
* Modify some client log message levelsPerttu Ahola2012-12-02
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
* New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-26
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* A bunch of fixesMirceaKitsune2012-11-25
* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* Detached inventoriesPerttu Ahola2012-07-24
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-19
* Allow looping of local and positional soundsPerttu Ahola2012-04-08
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-25
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Cache textures by checksumJonathan Neuschäfer2012-03-25
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* c55sound continuedPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Profiler graphPerttu Ahola2012-03-21
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-15
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15