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client.cpp
Commit message (
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Author
Age
...
*
Lua HUD
Jonathon Anderson
2013-04-18
*
fix memory leak in loadMedia
sapier
2013-04-07
*
fix 3d model mesh leak
sapier
2013-04-07
*
Fix nick completion
PilzAdam
2013-04-05
*
Allow spawning particles from the server, from lua
Jeija
2013-03-23
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Improved Player Physics
MirceaKitsune
2013-02-14
*
Fix buttons not working for Lua-triggered formspecs
sapier
2013-01-07
*
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
sapier
2013-01-02
*
Fix 'longjmp causes uninitialized stack frame' in cURL
PilzAdam
2012-12-26
*
Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...
Ilya Zhuravlev
2012-12-17
*
Added ability to fetch media from remote server (using cURL library)
Ilya Zhuravlev
2012-12-16
*
Don't send player position from client to server if the player hasn't moved
MirceaKitsune
2012-12-02
*
ShaderSource and silly example shaders
Kahrl
2012-12-02
*
Add setting preload_item_visuals
Perttu Ahola
2012-12-02
*
On-demand item meshes and textures
Perttu Ahola
2012-12-02
*
Modify some client log message levels
Perttu Ahola
2012-12-02
*
Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26
*
Move util/serialize.h out from staticobject.h for smaller header dependencies
Perttu Ahola
2012-11-26
*
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
Perttu Ahola
2012-11-26
*
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
*
A bunch of fixes
MirceaKitsune
2012-11-25
*
Get the mesh working through the memory cache properly. Most credit goes to c...
MirceaKitsune
2012-11-25
*
Add a subfolder for models and transfer models from server to client
MirceaKitsune
2012-11-25
*
Detached inventories
Perttu Ahola
2012-07-24
*
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Implement sign using form field protocol
Perttu Ahola
2012-06-03
*
Log more stuff in Client::afterContentReceived()
Perttu Ahola
2012-05-19
*
Allow looping of local and positional sounds
Perttu Ahola
2012-04-08
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Switch sound randomizer postfixes from N.ogg to .N.ogg
Perttu Ahola
2012-03-25
*
Almost support loading sounds from server
Perttu Ahola
2012-03-25
*
Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25
*
Cache textures by checksum
Jonathan Neuschäfer
2012-03-25
*
Lua API for playing sounds
Perttu Ahola
2012-03-24
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
*
c55sound continued
Perttu Ahola
2012-03-24
*
celeron55's sound system initial framework
Perttu Ahola
2012-03-24
*
Profiler graph
Perttu Ahola
2012-03-21
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
*
Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-16
*
Add Client::getEnv() and remove some unnecessary wrappers
Perttu Ahola
2012-03-15
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
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