| Commit message (Expand) | Author | Age |
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* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
* | Fix player double damage | Perttu Ahola | 2011-12-02 |
* | Remove stuff made obsolete by making players more ActiveObject-like and raise... | Perttu Ahola | 2011-12-01 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ... | Perttu Ahola | 2011-12-01 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w... | Perttu Ahola | 2011-11-29 |
* | Node definition names | Perttu Ahola | 2011-11-29 |
* | Cut down content transfer verbosity | Perttu Ahola | 2011-11-29 |
* | Improve loading screen and protocol | Perttu Ahola | 2011-11-29 |
* | Node definitions transfer | Perttu Ahola | 2011-11-29 |
* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 |
* | Sending of textures WIP | Perttu Ahola | 2011-11-29 |
* | Tool definition transfer to client | Perttu Ahola | 2011-11-29 |
* | Make possible and do update textures in node definitions after late texture a... | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
* | Make Connection::Receive return the data via a SharedBuffer reference, so the... | Kahrl | 2011-11-07 |
* | Improve Connection with threading and some kind of congestion control | Perttu Ahola | 2011-10-20 |
* | Fix and tune block sending | Perttu Ahola | 2011-10-19 |
* | Display RTT (round trip time, ping) on client status text | Perttu Ahola | 2011-10-17 |
* | Use the logger; also, default to not showing much crap in console. Use --info... | Perttu Ahola | 2011-10-16 |
* | Make dungeon masters though and make oerkkis disappear when they get to you (... | Perttu Ahola | 2011-10-15 |
* | Handle death and respawn better | Perttu Ahola | 2011-10-15 |
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | Added sprite extruder | Kahrl | 2011-09-19 |
| * | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ... | Kahrl | 2011-09-08 |
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| | * | Display which tool the player is holding | JacobF | 2011-09-07 |
| * | | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 |
| * | | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl | 2011-09-07 |
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* | | Merge remote-tracking branch 'darkrose/master' | Perttu Ahola | 2011-09-26 |
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| * | | added locking chests - clean patch | darkrose | 2011-09-22 |
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* / | Make client report a newer version number to the server than 2011-07-31 does ... | Perttu Ahola | 2011-09-22 |
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* | Fixed some protocol comment errors in clientserver.h and elsewhere | Perttu Ahola | 2011-08-22 |
* | Notify other players of wielded item change | Giuseppe Bilotta | 2011-08-11 |
* | Clients inform server on wielded item | Giuseppe Bilotta | 2011-08-11 |
* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
* | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp | 2011-07-31 |
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| * | Fixed problem of server always receiving an empty password from the client | Perttu Ahola | 2011-07-31 |
* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-30 |
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| * | Added network protocol version number in protocol | Perttu Ahola | 2011-07-30 |
| * | Merged minetest-delta a624fe549bc75855a170 | Perttu Ahola | 2011-07-21 |
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* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
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| * | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |