Commit message (Collapse) | Author | Age | |
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* | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | And some simple animation when trying to dig... | ||
* | Fixed some protocol comment errors in clientserver.h and elsewhere | Perttu Ahola | 2011-08-22 |
| | | | | | -- TOCLIENT_OBJECTDATA: peer ID field is missing -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16 | ||
* | Notify other players of wielded item change | Giuseppe Bilotta | 2011-08-11 |
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* | Clients inform server on wielded item | Giuseppe Bilotta | 2011-08-11 |
| | | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item. | ||
* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
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* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
| | | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. | ||
* | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp | 2011-07-31 |
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| * | Fixed problem of server always receiving an empty password from the client | Perttu Ahola | 2011-07-31 |
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* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-30 |
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| * | Added network protocol version number in protocol | Perttu Ahola | 2011-07-30 |
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| * | Merged minetest-delta a624fe549bc75855a170 | Perttu Ahola | 2011-07-21 |
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* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
|\| | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | ||
| * | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
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| * | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
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| * | added and commented out some debug output | Perttu Ahola | 2011-06-26 |
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| * | even more code refactoring | Perttu Ahola | 2011-06-26 |
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| * | cleaned map stuff | Perttu Ahola | 2011-06-26 |
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* | | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | 2011-06-26 |
|\ \ | |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | ||
* | | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 |
| | | | | | | | | (import from temporary git repo) | ||
* | | Modified the mesh update thread's sleep time to speed it up (it was way too ↵ | Perttu Ahola | 2011-06-18 |
| | | | | | | | | high) | ||
* | | Fixed the password crash on Windows | Perttu Ahola | 2011-06-02 |
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* | | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
|/ | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | ||
* | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | 2011-05-22 |
| | | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b | ||
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
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* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
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* | Removed a single outdated comment in client.cpp | Perttu Ahola | 2011-05-09 |
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* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
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* | new object system | Perttu Ahola | 2011-04-10 |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
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* | Made mesh update on node removal asynchronous on client, to reduce frametime ↵ | Perttu Ahola | 2011-04-06 |
| | | | | spikes | ||
* | Made mesh update on node addition asynchronous on client, to reduce ↵ | Perttu Ahola | 2011-04-06 |
| | | | | frametime spikes | ||
* | Chests work now! | Perttu Ahola | 2011-04-04 |
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* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
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* | Node metadata framework | Perttu Ahola | 2011-04-04 |
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* | Made a proper queued thread to client for handling some block mesh updates. ↵ | Perttu Ahola | 2011-04-04 |
| | | | | Also made client mutex-free to allow easier adding of new stuff. | ||
* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | ||
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
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* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
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* | commit before some radical changes | Perttu Ahola | 2011-04-02 |
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* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 |
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* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
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* | modified the build system of lua to a more minimal one | Perttu Ahola | 2011-02-24 |
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* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
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* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
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* | now it works nicely | Perttu Ahola | 2011-02-11 |
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* | bug-fixin' | Perttu Ahola | 2011-02-08 |
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* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
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