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| * Fixed problem of server always receiving an empty password from the clientPerttu Ahola2011-07-31
* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-30
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| * Added network protocol version number in protocolPerttu Ahola2011-07-30
| * Merged minetest-delta a624fe549bc75855a170Perttu Ahola2011-07-21
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* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
| * added and commented out some debug outputPerttu Ahola2011-06-26
| * even more code refactoringPerttu Ahola2011-06-26
| * cleaned map stuffPerttu Ahola2011-06-26
* | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...Sebastian Rühl2011-06-26
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* | New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* | Modified the mesh update thread's sleep time to speed it up (it was way too h...Perttu Ahola2011-06-18
* | Fixed the password crash on WindowsPerttu Ahola2011-06-02
* | player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
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* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Removed a single outdated comment in client.cppPerttu Ahola2011-05-09
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola2011-04-06
* Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-06
* Chests work now!Perttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some more radical changesPerttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03
* commit before some radical changesPerttu Ahola2011-04-02
* mapgen work-in-progressPerttu Ahola2011-03-02
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* now it works nicelyPerttu Ahola2011-02-11
* bug-fixin'Perttu Ahola2011-02-08
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* Tweaking aroundPerttu Ahola2011-01-25
* OMG! Main Menu!Perttu Ahola2011-01-23
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* removed Client::isFetchingBlocksPerttu Ahola2011-01-07
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27