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path:
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client.cpp
Commit message (
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Author
Age
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Fixed problem of server always receiving an empty password from the client
Perttu Ahola
2011-07-31
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-30
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Added network protocol version number in protocol
Perttu Ahola
2011-07-30
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Merged minetest-delta a624fe549bc75855a170
Perttu Ahola
2011-07-21
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
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map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
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added and commented out some debug output
Perttu Ahola
2011-06-26
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even more code refactoring
Perttu Ahola
2011-06-26
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cleaned map stuff
Perttu Ahola
2011-06-26
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Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...
Sebastian Rühl
2011-06-26
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
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Modified the mesh update thread's sleep time to speed it up (it was way too h...
Perttu Ahola
2011-06-18
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Fixed the password crash on Windows
Perttu Ahola
2011-06-02
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player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
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Added the ability to change your password (via pause menu)
Ciaran Gultnieks
2011-05-22
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Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
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Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
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Removed a single outdated comment in client.cpp
Perttu Ahola
2011-05-09
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Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
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new object system
Perttu Ahola
2011-04-10
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Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
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Made mesh update on node removal asynchronous on client, to reduce frametime ...
Perttu Ahola
2011-04-06
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Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
2011-04-06
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Chests work now!
Perttu Ahola
2011-04-04
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fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
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Node metadata framework
Perttu Ahola
2011-04-04
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Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
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Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
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commit before some more radical changes
Perttu Ahola
2011-04-03
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Removed lua stuff
Perttu Ahola
2011-04-03
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commit before some radical changes
Perttu Ahola
2011-04-02
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mapgen work-in-progress
Perttu Ahola
2011-03-02
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A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
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modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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now it works nicely
Perttu Ahola
2011-02-11
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bug-fixin'
Perttu Ahola
2011-02-08
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Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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Tweaking around
Perttu Ahola
2011-01-25
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OMG! Main Menu!
Perttu Ahola
2011-01-23
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Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
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removed Client::isFetchingBlocks
Perttu Ahola
2011-01-07
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tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29
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A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
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better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
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