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client.cpp
Commit message (
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Author
Age
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Network: Fix logging into older worlds with base64 hashes
SmallJoker
2017-09-12
*
Network: Remove large parts of deprecated legacy code (#6404)
SmallJoker
2017-09-12
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Clientevent refactor (#6320)
Loïc Blot
2017-08-28
*
Add clientside translations.
Ekdohibs
2017-08-24
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
client.cpp: modernize code
Loic Blot
2017-08-16
*
Add slippery group for nodes (players/items slide)
Wuzzy
2017-08-13
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""
Loic Blot
2017-07-15
*
CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"
rubenwardy
2017-07-15
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Fix 2 warnings reported by GCC
Loic Blot
2017-06-20
*
Client::makeScreenshot: remove device param
Loic Blot
2017-06-19
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
Remove superfluous pointer null checks
QrchackOfficial
2017-06-10
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)
Pierre-Adrien Langrognet
2017-05-21
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Mainmenu: Fix issues while trying to enable all mods (#5770)
SmallJoker
2017-05-19
*
When minimap is disabled in configuration, really disable it (#5771)
Loïc Blot
2017-05-19
*
Add function to get server info.
red-001
2017-05-04
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Client & ClientEnvirnment: don't create fake events (#5676)
Loïc Blot
2017-04-29
*
Fix Travis/unittest broken since b662a45
SmallJoker
2017-04-29
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
Fix #5655 (#5658)
red-001
2017-04-26
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
Android progressbar fix (#5601)
Loïc Blot
2017-04-16
*
LocalPlayer api lua
Vincent Glize
2017-04-08
*
[CSM] Add event on_connect player API lua (#5540)
Vincent Glize
2017-04-08
*
[CSM] Add function and chat command to disconnect from server. (#5487)
red-001
2017-04-01
*
Add mesh generation delay
number Zero
2017-03-26
*
Refactor Game class (part 2) (#5422)
Loïc Blot
2017-03-19
*
[CSM] Fix minimap problems (#5405)
Loïc Blot
2017-03-17
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
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