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* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
* More consistent progress bar from 0-100 on startupsapier2015-01-02
* Fix missing call to std::ostringstream::strShadowNinja2014-12-12
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Fix lighting artifacts (Issue #1887).RealBadAngel2014-12-08
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-01
* Implement proper font handlingsapier2014-11-30
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-26
* Add (optional) client-side saving of server map to disksfan52014-11-19
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-08
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Various uninitialised variable fixesCraig Robbins2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Simplify player modification checksShadowNinja2014-10-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-21
* Node highlighting.RealBadAngel2014-09-17
* Move #includes from version.h to version.cppKahrl2014-08-10
* Add support for Android 2.3+sapier2014-06-29
* Unite nodes shaders.RealBadAngel2014-06-15
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Send max number of characters instead of asserting in case of too long chat m...sapier2014-05-11
* Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier2014-05-11
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Add hack to avoid 2s startup delay on local gamessapier2014-05-02
* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
* Use integers instead of float valuesBlockMen2014-04-12
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Add support for named threads (atm linux only)sapier2014-04-09
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Pass arguments by referenceSelat2014-03-12
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Remove lots of dead codesapier2014-02-07
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* Add propper client initializationsapier2014-01-31
* New HUD element - waypoint.RealBadAngel2014-01-26
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
* Remove an unused function and include from client.cppPilzAdam2013-12-15
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Add minetest.swap_nodeNovatux2013-11-30
* Correct useragent in http queriesproller2013-11-06