Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵ | Kahrl | 2011-09-08 |
|\ | | | | | | | doesn't work right yet | ||
| * | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | | | | | And some simple animation when trying to dig... | ||
* | | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
* | | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
|/ | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | Change way commands are displayed in chat window | Giuseppe Bilotta | 2011-08-22 |
| | |||
* | Clients inform server on wielded item | Giuseppe Bilotta | 2011-08-11 |
| | | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item. | ||
* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
| | |||
* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
| | | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. | ||
* | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 |
| | |||
* | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
| | |||
* | even more code refactoring | Perttu Ahola | 2011-06-26 |
| | |||
* | farmesh is now usable. | Perttu Ahola | 2011-06-18 |
| | |||
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
| | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | ||
* | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | 2011-05-22 |
| | | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b | ||
* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
| | |||
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
| | |||
* | new object system | Perttu Ahola | 2011-04-10 |
| | |||
* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
| | |||
* | Chests work now! | Perttu Ahola | 2011-04-04 |
| | |||
* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
| | |||
* | Node metadata framework | Perttu Ahola | 2011-04-04 |
| | |||
* | Made a proper queued thread to client for handling some block mesh updates. ↵ | Perttu Ahola | 2011-04-04 |
| | | | | Also made client mutex-free to allow easier adding of new stuff. | ||
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
| | |||
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
| | |||
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
| | |||
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
| | |||
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
| | |||
* | removed Client::isFetchingBlocks | Perttu Ahola | 2011-01-07 |
| | |||
* | drawing range updater update and myrand() (but not usage of it) | Perttu Ahola | 2010-12-26 |
| | |||
* | new viewing range updater algorithm | Perttu Ahola | 2010-12-26 |
| | |||
* | base stuff for item->object conversion | Perttu Ahola | 2010-12-24 |
| | |||
* | changes to handing of digging (non backwards-compatible i guess) | Perttu Ahola | 2010-12-23 |
| | |||
* | fixed crack animation timing in client | Perttu Ahola | 2010-12-23 |
| | |||
* | crafting system! | Perttu Ahola | 2010-12-22 |
| | |||
* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 |
| | |||
* | working time-of-day sending from server to client | Perttu Ahola | 2010-12-20 |
| | |||
* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
| | |||
* | day/night working client side | Perttu Ahola | 2010-12-19 |
| | |||
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
| | |||
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
| | | | | | --HG-- rename : data/light.png => data/cloud.png | ||
* | tinkering around | Perttu Ahola | 2010-12-14 |
| | |||
* | in before messing with face drawing orientation | Perttu Ahola | 2010-12-14 |
| | |||
* | license stuff | Perttu Ahola | 2010-11-29 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | ||
* | fixed face updating slowness bug | Perttu Ahola | 2010-11-29 |
| | |||
* | Working version before block send priorization update | Perttu Ahola | 2010-11-27 |
| | |||
* | Initial files | Perttu Ahola | 2010-11-27 |