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* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-05
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Damage: Remove damage ignore timerSmallJoker2017-12-10
* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-04
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* Network cleanup (#6302)Loïc Blot2017-08-24
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* client.cpp: modernize codeLoic Blot2017-08-16
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Client::makeScreenshot: remove device paramLoic Blot2017-06-19
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* Have the server send the player list to the client (#5924)red-0012017-06-08
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Add function to get server info.red-0012017-05-04
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
* Sound API: Add fading soundsBrandon2017-05-03
* Add clouds APIBen Deutsch2017-04-30
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-29
* [CSM] add screenshot api lua (#5674)Vincent Glize2017-04-29
* Fix #5655 (#5658)red-0012017-04-26
* Player data to Database (#5475)Loïc Blot2017-04-23
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-22
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-17
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01
* Fix mismatch struct/class for GameUIFlagsLoic Blot2017-03-26
* Add mesh generation delaynumber Zero2017-03-26
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13