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* Add UpdateThread and use it for minimap and mesh threadsest312015-06-29
* Add minimap featureRealBadAngel2015-06-27
* Add MoveSomewhere inventory actionest312015-06-23
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Remove unused variable Client::m_active_blocksnerzhul2015-04-24
* Refactor around translatePasswordest312015-04-17
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* Change error_message from wstring to stringShadowNinja2015-03-27
* Move client packet generators to dedicated functions for:Loic Blot2015-03-16
* Finer progress bar updates when initializing nodesest312015-03-15
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-11
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
* Fix local map saving when joining a local server from the server tabCraig Robbins2015-01-31
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-01
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-26
* Add (optional) client-side saving of server map to disksfan52014-11-19
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-21
* Node highlighting.RealBadAngel2014-09-17
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Pass arguments by referenceSelat2014-03-12
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Remove lots of dead codesapier2014-02-07
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* New HUD element - waypoint.RealBadAngel2014-01-26
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-06
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Add minetest.swap_nodeNovatux2013-11-30
* Always use builtin JThread librarykwolekr2013-09-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14