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path:
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client.h
Commit message (
Expand
)
Author
Age
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
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Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
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Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
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Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
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Allow taking screenshots of formspecs and move message to chat
BlockMen
2014-09-21
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Node highlighting.
RealBadAngel
2014-09-17
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Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
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Add download rate to media progress bar (non http mode only!)
sapier
2014-04-29
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Bunch of small fixes (coding style, very unlikely errors, warning messages)
sapier
2014-04-19
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Cleanup client init states by bumping protocol version
sapier
2014-04-08
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Pass arguments by reference
Selat
2014-03-12
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Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
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Remove lots of dead code
sapier
2014-02-07
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Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
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Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
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New HUD element - waypoint.
RealBadAngel
2014-01-26
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Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
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Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
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Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
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Replace SimpleThread by JThread now implementing same features
sapier
2013-12-15
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Rewrite client media download and support hash-based remote download
Kahrl
2013-12-13
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Add minetest.swap_node
Novatux
2013-11-30
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Always use builtin JThread library
kwolekr
2013-09-15
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
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Remove farmesh
Kahrl
2013-08-13
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Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
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Add support for IPv6
proller
2013-06-23
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Add drowning
PilzAdam
2013-06-19
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Add progress bar to item visuals preloading
Zeg9
2013-05-13
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Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
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Added support to disable built-in HUD elements
Diego Martínez
2013-04-24
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Added offset support for HUD items
Diego Martínez
2013-04-23
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Added support for alignment in HUD items
Diego Martínez
2013-04-23
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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
kwolekr
2013-04-18
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Lua HUD
Jonathon Anderson
2013-04-18
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Fix nick completion
PilzAdam
2013-04-05
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Allow spawning particles from the server, from lua
Jeija
2013-03-23
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Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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Add particles
Jeija
2013-01-14
*
Fix buttons not working for Lua-triggered formspecs
sapier
2013-01-07
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Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
sapier
2013-01-02
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Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...
Ilya Zhuravlev
2012-12-17
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Added ability to fetch media from remote server (using cURL library)
Ilya Zhuravlev
2012-12-16
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ShaderSource and silly example shaders
Kahrl
2012-12-02
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Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26
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Detached inventories
Perttu Ahola
2012-07-24
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minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
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