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client.h
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Age
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A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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old water removed, some fixes here and there
Perttu Ahola
2011-01-17
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removed Client::isFetchingBlocks
Perttu Ahola
2011-01-07
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drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
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new viewing range updater algorithm
Perttu Ahola
2010-12-26
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base stuff for item->object conversion
Perttu Ahola
2010-12-24
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changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
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fixed crack animation timing in client
Perttu Ahola
2010-12-23
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crafting system!
Perttu Ahola
2010-12-22
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Cracking blocks while digging
Perttu Ahola
2010-12-21
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working time-of-day sending from server to client
Perttu Ahola
2010-12-20
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added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
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day/night working client side
Perttu Ahola
2010-12-19
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before daynight mesh cache
Perttu Ahola
2010-12-18
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before adding day/night lighting
Perttu Ahola
2010-12-18
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--HG-- rename : data/light.png => data/cloud.png
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tinkering around
Perttu Ahola
2010-12-14
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in before messing with face drawing orientation
Perttu Ahola
2010-12-14
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license stuff
Perttu Ahola
2010-11-29
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--HG-- rename : src/licensecomment.txt => licensecomment.txt
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fixed face updating slowness bug
Perttu Ahola
2010-11-29
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Working version before block send priorization update
Perttu Ahola
2010-11-27
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Initial files
Perttu Ahola
2010-11-27