| Commit message (Expand) | Author | Age |
... | |
| * | Display which tool the player is holding | JacobF | 2011-09-07 |
* | | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 |
* | | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl | 2011-09-07 |
|/ |
|
* | Change way commands are displayed in chat window | Giuseppe Bilotta | 2011-08-22 |
* | Clients inform server on wielded item | Giuseppe Bilotta | 2011-08-11 |
* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
* | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 |
* | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
* | even more code refactoring | Perttu Ahola | 2011-06-26 |
* | farmesh is now usable. | Perttu Ahola | 2011-06-18 |
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
* | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | 2011-05-22 |
* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | new object system | Perttu Ahola | 2011-04-10 |
* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
* | Chests work now! | Perttu Ahola | 2011-04-04 |
* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
* | Node metadata framework | Perttu Ahola | 2011-04-04 |
* | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola | 2011-04-04 |
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | removed Client::isFetchingBlocks | Perttu Ahola | 2011-01-07 |
* | drawing range updater update and myrand() (but not usage of it) | Perttu Ahola | 2010-12-26 |
* | new viewing range updater algorithm | Perttu Ahola | 2010-12-26 |
* | base stuff for item->object conversion | Perttu Ahola | 2010-12-24 |
* | changes to handing of digging (non backwards-compatible i guess) | Perttu Ahola | 2010-12-23 |
* | fixed crack animation timing in client | Perttu Ahola | 2010-12-23 |
* | crafting system! | Perttu Ahola | 2010-12-22 |
* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 |
* | working time-of-day sending from server to client | Perttu Ahola | 2010-12-20 |
* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
* | day/night working client side | Perttu Ahola | 2010-12-19 |
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
* | tinkering around | Perttu Ahola | 2010-12-14 |
* | in before messing with face drawing orientation | Perttu Ahola | 2010-12-14 |
* | license stuff | Perttu Ahola | 2010-11-29 |
* | fixed face updating slowness bug | Perttu Ahola | 2010-11-29 |
* | Working version before block send priorization update | Perttu Ahola | 2010-11-27 |
* | Initial files | Perttu Ahola | 2010-11-27 |