| Commit message (Expand) | Author | Age |
* | Add function to get server info. | red-001 | 2017-05-04 |
* | Set sky API: Add bool for clouds in front of custom skybox | paramat | 2017-05-02 |
* | Sound API: Add fading sounds | Brandon | 2017-05-03 |
* | Add clouds API | Ben Deutsch | 2017-04-30 |
* | Client & ClientEnvirnment: don't create fake events (#5676) | Loïc Blot | 2017-04-29 |
* | [CSM] add screenshot api lua (#5674) | Vincent Glize | 2017-04-29 |
* | Fix #5655 (#5658) | red-001 | 2017-04-26 |
* | Player data to Database (#5475) | Loïc Blot | 2017-04-23 |
* | Network:Remove old opcodes and fix documentation. (#5573) | red-001 | 2017-04-22 |
* | Fix various variables passed by copy instead of const ref (#5610) | Loïc Blot | 2017-04-19 |
* | MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c... | Perttu Ahola | 2017-04-17 |
* | [CSM] Add function and chat command to disconnect from server. (#5487) | red-001 | 2017-04-01 |
* | Fix mismatch struct/class for GameUIFlags | Loic Blot | 2017-03-26 |
* | Add mesh generation delay | number Zero | 2017-03-26 |
* | Refactor Game class (part 2) (#5422) | Loïc Blot | 2017-03-19 |
* | [CSM] Fix minimap problems (#5405) | Loïc Blot | 2017-03-17 |
* | [CSM] Add minimap API modifiers (#5399) | Loïc Blot | 2017-03-16 |
* | Add ModStorageAPI to client side modding (#5396) | Loïc Blot | 2017-03-16 |
* | [CSM] Add enable_client_modding param (default: false) | nerzhul | 2017-03-13 |
* | [CSM] Add `get_node` and `get_node_or_nil` | red-001 | 2017-03-13 |
* | [CSM] implement client side mod loading (#5123) | Loïc Blot | 2017-03-13 |
* | [CSM] Add local formspecs. (#5094) | red-001 | 2017-03-13 |
* | [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) | Loïc Blot | 2017-03-13 |
* | [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093) | Loïc Blot | 2017-03-13 |
* | [CSM] Add method that display chat to client-sided lua. (#5089) (#5091) | red-001 | 2017-03-13 |
* | [CSM] Client side modding | Loic Blot | 2017-03-13 |
* | Add particle animation, glow | sfan5 | 2017-01-18 |
* | Cleanup some header inclusions to improve compilation times | Loic Blot | 2017-01-11 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Move ClientEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 |
* | Improve getPointedThing() (#4346) | Dániel Juhász | 2017-01-04 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Attached particle spawners | raymoo | 2016-10-13 |
* | Environment cleanup | Loic Blot | 2016-10-09 |
* | More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) | Loic Blot | 2016-10-08 |
* | Use more unordered_maps to improve performance in c++11 builds | Loic Blot | 2016-10-06 |
* | Replace various std::map with UNORDERED_MAP + various cleanups | Loic Blot | 2016-10-05 |
* | Client: disable pre v25 init sending by default | est31 | 2016-08-22 |
* | Particles: Add option to remove particles on collision | Auke Kok | 2016-05-28 |
* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
* | Use vertices with tangents only when its needed. | RealBadAngel | 2016-02-15 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | Add DISABLE_CLASS_COPY macro (and use it) | kwolekr | 2015-10-27 |
* | Hide minimap if it has been disabled by server | est31 | 2015-09-01 |
* | Clean up threading | ShadowNinja | 2015-08-23 |
* | Optional reconnect functionality | est31 | 2015-07-23 |
* | Client: better m_proto_ver initialisation | est31 | 2015-07-07 |
* | Add UpdateThread and use it for minimap and mesh threads | est31 | 2015-06-29 |
* | Add minimap feature | RealBadAngel | 2015-06-27 |