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client.h
Commit message (
Expand
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Author
Age
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
client.cpp: modernize code
Loic Blot
2017-08-16
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""
Loic Blot
2017-07-15
*
CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"
rubenwardy
2017-07-15
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Client::makeScreenshot: remove device param
Loic Blot
2017-06-19
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-10
*
Have the server send the player list to the client (#5924)
red-001
2017-06-08
*
[CSM] Add function to get player privileges (#5933)
red-001
2017-06-07
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)
Pierre-Adrien Langrognet
2017-05-21
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Add function to get server info.
red-001
2017-05-04
*
Set sky API: Add bool for clouds in front of custom skybox
paramat
2017-05-02
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Add clouds API
Ben Deutsch
2017-04-30
*
Client & ClientEnvirnment: don't create fake events (#5676)
Loïc Blot
2017-04-29
*
[CSM] add screenshot api lua (#5674)
Vincent Glize
2017-04-29
*
Fix #5655 (#5658)
red-001
2017-04-26
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Network:Remove old opcodes and fix documentation. (#5573)
red-001
2017-04-22
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
[CSM] Add function and chat command to disconnect from server. (#5487)
red-001
2017-04-01
*
Fix mismatch struct/class for GameUIFlags
Loic Blot
2017-03-26
*
Add mesh generation delay
number Zero
2017-03-26
*
Refactor Game class (part 2) (#5422)
Loïc Blot
2017-03-19
*
[CSM] Fix minimap problems (#5405)
Loïc Blot
2017-03-17
*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Add particle animation, glow
sfan5
2017-01-18
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
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