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client.h
Commit message (
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Author
Age
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
[CSM] Add function and chat command to disconnect from server. (#5487)
red-001
2017-04-01
*
Fix mismatch struct/class for GameUIFlags
Loic Blot
2017-03-26
*
Add mesh generation delay
number Zero
2017-03-26
*
Refactor Game class (part 2) (#5422)
Loïc Blot
2017-03-19
*
[CSM] Fix minimap problems (#5405)
Loïc Blot
2017-03-17
*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
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[CSM] Client side modding
Loic Blot
2017-03-13
*
Add particle animation, glow
sfan5
2017-01-18
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Attached particle spawners
raymoo
2016-10-13
*
Environment cleanup
Loic Blot
2016-10-09
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Client: disable pre v25 init sending by default
est31
2016-08-22
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-15
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
*
Hide minimap if it has been disabled by server
est31
2015-09-01
*
Clean up threading
ShadowNinja
2015-08-23
*
Optional reconnect functionality
est31
2015-07-23
*
Client: better m_proto_ver initialisation
est31
2015-07-07
*
Add UpdateThread and use it for minimap and mesh threads
est31
2015-06-29
*
Add minimap feature
RealBadAngel
2015-06-27
*
Add MoveSomewhere inventory action
est31
2015-06-23
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Remove unused variable Client::m_active_blocks
nerzhul
2015-04-24
*
Refactor around translatePassword
est31
2015-04-17
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Move client packet generators to dedicated functions for:
Loic Blot
2015-03-16
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
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