| Commit message (Expand) | Author | Age |
... | |
* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola | 2012-03-15 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Chat console, including a number of rebases and modifications. | Kahrl | 2012-03-10 |
* | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Texture cache on client (mostly made by sapier) (breaks network compatibility) | Perttu Ahola | 2012-01-02 |
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
* | Node definition names | Perttu Ahola | 2011-11-29 |
* | Improve loading screen and protocol | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Improve Connection with threading and some kind of congestion control | Perttu Ahola | 2011-10-20 |
* | Display RTT (round trip time, ping) on client status text | Perttu Ahola | 2011-10-17 |
* | Handle death and respawn better | Perttu Ahola | 2011-10-15 |
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | Added sprite extruder | Kahrl | 2011-09-19 |
* | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ... | Kahrl | 2011-09-08 |
|\ |
|
| * | Display which tool the player is holding | JacobF | 2011-09-07 |
* | | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 |
* | | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl | 2011-09-07 |
|/ |
|
* | Change way commands are displayed in chat window | Giuseppe Bilotta | 2011-08-22 |
* | Clients inform server on wielded item | Giuseppe Bilotta | 2011-08-11 |
* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
* | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 |
* | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
* | even more code refactoring | Perttu Ahola | 2011-06-26 |
* | farmesh is now usable. | Perttu Ahola | 2011-06-18 |
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
* | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | 2011-05-22 |
* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | new object system | Perttu Ahola | 2011-04-10 |
* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
* | Chests work now! | Perttu Ahola | 2011-04-04 |
* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
* | Node metadata framework | Perttu Ahola | 2011-04-04 |
* | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola | 2011-04-04 |
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |