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camera.cpp
Commit message (
Expand
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Author
Age
*
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-09
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
*
Rework drawtime and related timekeeping code to use microseconds
sfan5
2022-01-27
*
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-11-01
*
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...
Jude Melton-Houghton
2021-10-25
*
Fix view bobbing not resetting when resting
Lars Müller
2021-10-20
*
Various code improvements
SmallJoker
2021-09-27
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Jean-Patrick Guerrero
2021-03-16
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Semi-transparent background for nametags (#10152)
Zughy
2020-12-14
*
Darwin platform build fix (#10376)
David CARLIER
2020-09-09
*
Apply camera smoothing to 'air stepheight' (#10025)
Paramat
2020-07-05
*
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
sfan5
2020-05-14
*
set_fov: Add support for time-based transitions (#9705)
ANAND
2020-05-02
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
*
Camera: Fix shooting line offsets (#9681)
SmallJoker
2020-04-16
*
Ignore near_plane setting on non-Android platforms (#8749)
ANAND
2020-03-28
*
Improve arm physics (#9485)
Jean-Patrick Guerrero
2020-03-08
*
Attachments: Fix interpolation from (0,0,0) after detach
SmallJoker
2019-12-07
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28