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path: root/src/client/camera.cpp
Commit message (Expand)AuthorAge
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-09
* Fix lighting of the wield mesh (#12341)x20482022-05-20
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-27
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton2021-10-25
* Fix view bobbing not resetting when restingLars Müller2021-10-20
* Various code improvementsSmallJoker2021-09-27
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Semi-transparent background for nametags (#10152)Zughy2020-12-14
* Darwin platform build fix (#10376)David CARLIER2020-09-09
* Apply camera smoothing to 'air stepheight' (#10025)Paramat2020-07-05
* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-16
* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-28
* Improve arm physics (#9485)Jean-Patrick Guerrero2020-03-08
* Attachments: Fix interpolation from (0,0,0) after detachSmallJoker2019-12-07
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28