Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Fix lighting of the wield mesh (#12341) | x2048 | 2022-05-20 |
| | | | | | * Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh | ||
* | Rework drawtime and related timekeeping code to use microseconds | sfan5 | 2022-01-27 |
| | |||
* | Localize error messages in mainmenu (#11495) | Riceball LEE | 2021-11-01 |
| | | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵ | Jude Melton-Houghton | 2021-10-25 |
| | | | | (#11705) | ||
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 |
| | | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | ||
* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 |
| | |||
* | Decouple entity minimap markers from nametags replacing with show_on_minimap ↵ | sfan5 | 2020-10-19 |
| | | | | property (#10443) | ||
* | set_fov: Add support for time-based transitions (#9705) | ANAND | 2020-05-02 |
| | |||
* | Camera: Fix shooting line offsets (#9681) | SmallJoker | 2020-04-16 |
| | | | | Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code. | ||
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
Update Android.mk Remove 'src/client' from include_directories |