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Commit message (Collapse)AuthorAge
* Fix lighting of the wield mesh (#12341)x20482022-05-20
| | | | | * Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-27
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* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton2021-10-25
| | | | (#11705)
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
| | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-19
| | | | property (#10443)
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
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* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-16
| | | | Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code.
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
Update Android.mk Remove 'src/client' from include_directories