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path: root/src/client/client.cpp
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* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
| | | | This solve a crash from mainmenu while extracting the zip
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
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* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
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* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-03
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* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
| | | | | | This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
| | | | | * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
| | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
| | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
| | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-03
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* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
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* Handle mesh load failure without crashingsfan52021-03-12
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* Drop wide/narrow conversion functionssfan52021-02-02
| | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
* Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan52021-01-31
| | | | This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226.
* Remove dead code (#10845)rubenwardy2021-01-22
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* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-19
| | | | property (#10443)
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
| | | | | | | Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
| | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
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* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
| | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
* Fix player controls only being applied for the first moveTheTermos2020-07-07
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* Server pushing media at runtime (#9961)sfan52020-06-13
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* Client: Add sum and average to packetcountersfan52020-05-17
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* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
| | | | * Add server side translations capability
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* A few initialization cleanupssfan52020-04-11
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* Overall improvements to log messages (#9598)sfan52020-04-08
| | | | Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-06
| | | | | | | This will likely be more intuitive for users and should play better with sandboxed distributions such as Flatpak. In addition, the screenshot directory will now be created if it doesn't exist already.
* Basic model shading (#9374)Danila Shutov2020-02-16
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* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
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* Map download: Escape ':' to '_' (#9235)Montandalar2020-01-11
| | | | | | | | | | | | | | This is necessary under Windows systems, and direct IPv6 connections. Windows universally disallows ':' from occuring in filenames. Other disallowed characters on Windows: \ / * ? " < > | are not relevant to hostnames, IPv4 or IPv6 addresses. Anyone who has got an existing server map saved on Linux with ':' in the world save will want to keep that save.
* Improve client-side packet receivingsfan52019-11-25
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* Fix clang-tidy and lint travis checkssfan52019-11-11
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* [CSM] Expose more env functionssfan52019-11-11
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* Refactor CSM restriction code a bitsfan52019-11-11
| | | | This also fixes find_node_near restrictions being ineffective.
* Be lenient with extra slashes for CSM pathssfan52019-11-09
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* Corrections to client_lua_api.txtsfan52019-11-09
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* Load client mods into memory before execution.sfan52019-11-09
| | | | Preperation for server-sent CSM which will eventually need this.
* Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND2019-10-08
| | | Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
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* Send ActiveObjects once right after Init2ANAND2019-09-14
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* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
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* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
| | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
| | | | | This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
* Revert "Don't send position update packet if player is dead"sfan52019-08-21
| | | | This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a.
* Don't send position update packet if player is deadANAND2019-08-20
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* Better F6 profiler (#8750)SmallJoker2019-08-13
| | | | | | | Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly)
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
| | | Finish getNode cleanup
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
| | | | This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
* Unify wield item handling (#8677)SmallJoker2019-08-07
| | | | This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
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-- default (Minetest 0.4 mod)
-- Most default stuff

-- The API documentation in here was moved into doc/lua_api.txt

WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 7
LIGHT_MAX = 14

-- Definitions made by this mod that other mods can use too
default = {}

-- Load other files
dofile(minetest.get_modpath("default").."/mapgen.lua")

-- Set a noticeable inventory formspec for players
minetest.register_on_joinplayer(function(player)
	local cb = function(player)
		minetest.chat_send_player(player:get_player_name(), "This is the [minimal] \"Minimal Development Test\" game. Use [minetest_game] for the real thing.")
	end
	minetest.after(2.0, cb, player)
end)

--
-- Tool definition
--

-- The hand
minetest.register_item(":", {
	type = "none",
	wield_image = "wieldhand.png",
	wield_scale = {x=1,y=1,z=2.5},
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level = 0,
		groupcaps = {
			fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1},
			crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
			snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
			oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3},
		}
	}
})

minetest.register_tool("default:pick_wood", {
	description = "Wooden Pickaxe",
	inventory_image = "default_tool_woodpick.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			cracky={times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1}
		}
	},
})
minetest.register_tool("default:pick_stone", {
	description = "Stone Pickaxe",
	inventory_image = "default_tool_stonepick.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			cracky={times={[1]=2.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1}
		}
	},
})
minetest.register_tool("default:pick_steel", {
	description = "Steel Pickaxe",
	inventory_image = "default_tool_steelpick.png",
	tool_capabilities = {
		max_drop_level=1,
		groupcaps={
			cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2}
		}
	},
})
minetest.register_tool("default:pick_mese", {
	description = "Mese Pickaxe",
	inventory_image = "default_tool_mesepick.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=3,
		groupcaps={
			cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
			crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
			snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}
		}
	},
})
minetest.register_tool("default:shovel_wood", {
	description = "Wooden Shovel",
	inventory_image = "default_tool_woodshovel.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			crumbly={times={[1]=2.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1}
		}
	},
})
minetest.register_tool("default:shovel_stone", {
	description = "Stone Shovel",
	inventory_image = "default_tool_stoneshovel.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			crumbly={times={[1]=1.20, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1}
		}
	},
})
minetest.register_tool("default:shovel_steel", {
	description = "Steel Shovel",
	inventory_image = "default_tool_steelshovel.png",
	tool_capabilities = {
		max_drop_level=1,
		groupcaps={
			crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=10, maxlevel=2}
		}
	},
})
minetest.register_tool("default:axe_wood", {
	description = "Wooden Axe",
	inventory_image = "default_tool_woodaxe.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			choppy={times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1},
			fleshy={times={[2]=1.50, [3]=0.80}, uses=10, maxlevel=1}
		}
	},
})
minetest.register_tool("default:axe_stone", {
	description = "Stone Axe",
	inventory_image = "default_tool_stoneaxe.png",
	tool_capabilities = {
		max_drop_level=0,
		groupcaps={
			choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, uses=20, maxlevel=1},
			fleshy={times={[2]=1.30, [3]=0.70}, uses=20, maxlevel=1}
		}
	},
})
minetest.register_tool("default:axe_steel", {
	description = "Steel Axe",
	inventory_image = "default_tool_steelaxe.png",
	tool_capabilities = {
		max_drop_level=1,
		groupcaps={
			choppy={times={[1]=2.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2},
			fleshy={times={[2]=1.10, [3]=0.60}, uses=40, maxlevel=1}
		}
	},
})
minetest.register_tool("default:sword_wood", {
	description = "Wooden Sword",
	inventory_image = "default_tool_woodsword.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=0,
		groupcaps={
			fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1},
			snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1},
			choppy={times={[3]=1.00}, uses=20, maxlevel=0}
		}
	}
})
minetest.register_tool("default:sword_stone", {
	description = "Stone Sword",
	inventory_image = "default_tool_stonesword.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=0,
		groupcaps={
			fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
			snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
			choppy={times={[3]=0.90}, uses=20, maxlevel=0}
		}
	}
})
minetest.register_tool("default:sword_steel", {
	description = "Steel Sword",
	inventory_image = "default_tool_steelsword.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=1,
		groupcaps={
			fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
			snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
			choppy={times={[3]=0.70}, uses=40, maxlevel=0}
		}
	}
})

--
-- Crafting definition
--

minetest.register_craft({
	output = 'default:wood 4',
	recipe = {
		{'default:tree'},
	}
})

minetest.register_craft({
	output = 'default:stick 4',
	recipe = {
		{'default:wood'},
	}
})

minetest.register_craft({
	output = 'default:fence_wood 2',
	recipe = {
		{'default:stick', 'default:stick', 'default:stick'},
		{'default:stick', 'default:stick', 'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:sign_wall',
	recipe = {
		{'default:wood', 'default:wood', 'default:wood'},
		{'default:wood', 'default:wood', 'default:wood'},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'default:torch 4',
	recipe = {
		{'default:coal_lump'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:pick_wood',
	recipe = {
		{'default:wood', 'default:wood', 'default:wood'},
		{'', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'default:pick_stone',
	recipe = {
		{'default:cobble', 'default:cobble', 'default:cobble'},
		{'', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'default:pick_steel',
	recipe = {
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
		{'', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'default:pick_mese',
	recipe = {
		{'default:mese', 'default:mese', 'default:mese'},
		{'', 'default:stick', ''},
		{'', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'default:shovel_wood',
	recipe = {
		{'default:wood'},
		{'default:stick'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:shovel_stone',
	recipe = {
		{'default:cobble'},
		{'default:stick'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:shovel_steel',
	recipe = {
		{'default:steel_ingot'},
		{'default:stick'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:axe_wood',
	recipe = {
		{'default:wood', 'default:wood'},
		{'default:wood', 'default:stick'},
		{'', 'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:axe_stone',
	recipe = {
		{'default:cobble', 'default:cobble'},
		{'default:cobble', 'default:stick'},
		{'', 'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:axe_steel',
	recipe = {
		{'default:steel_ingot', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:stick'},
		{'', 'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:sword_wood',
	recipe = {
		{'default:wood'},
		{'default:wood'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:sword_stone',
	recipe = {
		{'default:cobble'},
		{'default:cobble'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:sword_steel',
	recipe = {
		{'default:steel_ingot'},
		{'default:steel_ingot'},
		{'default:stick'},
	}
})

minetest.register_craft({
	output = 'default:rail 15',
	recipe = {
		{'default:steel_ingot', '', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
		{'default:steel_ingot', '', 'default:steel_ingot'},
	}
})

minetest.register_craft({
	output = 'default:chest',
	recipe = {
		{'default:wood', 'default:wood', 'default:wood'},
		{'default:wood', '', 'default:wood'},
		{'default:wood', 'default:wood', 'default:wood'},
	}
})

minetest.register_craft({
	output = 'default:chest_locked',
	recipe = {
		{'default:wood', 'default:wood', 'default:wood'},
		{'default:wood', 'default:steel_ingot', 'default:wood'},
		{'default:wood', 'default:wood', 'default:wood'},
	}
})

minetest.register_craft({
	output = 'default:furnace',
	recipe = {
		{'default:cobble', 'default:cobble', 'default:cobble'},
		{'default:cobble', '', 'default:cobble'},
		{'default:cobble', 'default:cobble', 'default:cobble'},
	}
})

minetest.register_craft({
	output = 'default:steelblock',
	recipe = {
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
	}
})

minetest.register_craft({
	output = 'default:sandstone',
	recipe = {
		{'default:sand', 'default:sand'},
		{'default:sand', 'default:sand'},
	}
})

minetest.register_craft({
	output = 'default:clay',
	recipe = {
		{'default:clay_lump', 'default:clay_lump'},
		{'default:clay_lump', 'default:clay_lump'},
	}
})

minetest.register_craft({
	output = 'default:brick',
	recipe = {
		{'default:clay_brick', 'default:clay_brick'},
		{'default:clay_brick', 'default:clay_brick'},
	}
})

minetest.register_craft({
	output = 'default:paper',
	recipe = {
		{'default:papyrus', 'default:papyrus', 'default:papyrus'},
	}
})

minetest.register_craft({
	output = 'default:book',
	recipe = {
		{'default:paper'},
		{'default:paper'},
		{'default:paper'},
	}
})

minetest.register_craft({
	output = 'default:bookshelf',
	recipe = {
		{'default:wood', 'default:wood', 'default:wood'},
		{'default:book', 'default:book', 'default:book'},
		{'default:wood', 'default:wood', 'default:wood'},
	}
})

minetest.register_craft({
	output = 'default:ladder',
	recipe = {
		{'default:stick', '', 'default:stick'},
		{'default:stick', 'default:stick', 'default:stick'},
		{'default:stick', '', 'default:stick'},
	}
})

-- Tool repair
minetest.register_craft({
	type = "toolrepair",
	additional_wear = -0.02,
})

--
-- Cooking recipes
--

minetest.register_craft({
	type = "cooking",
	output = "default:glass",
	recipe = "default:sand",
})

minetest.register_craft({
	type = "cooking",
	output = "default:coal_lump",
	recipe = "default:tree",
})

minetest.register_craft({
	type = "cooking",
	output = "default:stone",
	recipe = "default:cobble",
})

minetest.register_craft({
	type = "cooking",
	output = "default:steel_ingot",
	recipe = "default:iron_lump",
})

minetest.register_craft({
	type = "cooking",
	output = "default:clay_brick",
	recipe = "default:clay_lump",
})

--
-- Fuels
--

minetest.register_craft({
	type = "fuel",
	recipe = "default:tree",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:junglegrass",
	burntime = 2,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:leaves",
	burntime = 1,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:cactus",
	burntime = 15,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:papyrus",
	burntime = 1,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:bookshelf",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:fence_wood",
	burntime = 15,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:ladder",
	burntime = 5,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:wood",
	burntime = 7,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:mese",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:lava_source",
	burntime = 60,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:torch",
	burntime = 4,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:sign_wall",
	burntime = 10,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:chest",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:chest_locked",
	burntime = 30,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:nyancat",
	burntime = 1,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:nyancat_rainbow",
	burntime = 1,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:sapling",
	burntime = 10,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:apple",
	burntime = 3,
})

minetest.register_craft({
	type = "fuel",
	recipe = "default:coal_lump",
	burntime = 40,
})

--
-- Node definitions
--

-- Default node sounds

function default.node_sound_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="", gain=1.0}
	table.dug = table.dug or
			{name="default_dug_node", gain=1.0}
	return table
end

function default.node_sound_stone_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="default_hard_footstep", gain=0.2}
	default.node_sound_defaults(table)
	return table
end

function default.node_sound_dirt_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="", gain=0.5}
	--table.dug = table.dug or
	--		{name="default_dirt_break", gain=0.5}
	table.place = table.place or
			{name="default_grass_footstep", gain=0.5}
	default.node_sound_defaults(table)
	return table
end

function default.node_sound_sand_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="default_grass_footstep", gain=0.25}
	--table.dug = table.dug or
	--		{name="default_dirt_break", gain=0.25}
	table.dug = table.dug or
			{name="", gain=0.25}
	default.node_sound_defaults(table)
	return table
end

function default.node_sound_wood_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="default_hard_footstep", gain=0.3}
	default.node_sound_defaults(table)
	return table
end

function default.node_sound_leaves_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="default_grass_footstep", gain=0.25}
	table.dig = table.dig or
			{name="default_dig_crumbly", gain=0.4}
	table.dug = table.dug or
			{name="", gain=1.0}
	default.node_sound_defaults(table)
	return table
end

function default.node_sound_glass_defaults(table)
	table = table or {}
	table.footstep = table.footstep or
			{name="default_stone_footstep", gain=0.25}
	table.dug = table.dug or
			{name="default_break_glass", gain=1.0}
	default.node_sound_defaults(table)
	return table
end

-- Register nodes

minetest.register_node("default:stone", {
	description = "Stone",
	tiles ={"default_stone.png"},
	groups = {cracky=3},
	drop = 'default:cobble',
	legacy_mineral = true,
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stone_with_coal", {
	description = "Stone with coal",
	tiles ={"default_stone.png^default_mineral_coal.png"},
	groups = {cracky=3},
	drop = 'default:coal_lump',
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:stone_with_iron", {
	description = "Stone with iron",
	tiles ={"default_stone.png^default_mineral_iron.png"},
	groups = {cracky=3},
	drop = 'default:iron_lump',
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:dirt_with_grass", {
	description = "Dirt with grass",
	tiles ={"default_grass.png", "default_dirt.png",
		{name = "default_dirt.png^default_grass_side.png",
		tileable_vertical = false}},
	groups = {crumbly=3, soil=1},
	drop = 'default:dirt',
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_grass_footstep", gain=0.4},
	}),
})

minetest.register_node("default:dirt_with_grass_footsteps", {
	description = "Dirt with grass and footsteps",
	tiles ={"default_grass_footsteps.png", "default_dirt.png",
		{name = "default_dirt.png^default_grass_side.png",
		tileable_vertical = false}},
	groups = {crumbly=3, soil=1},
	drop = 'default:dirt',
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_grass_footstep", gain=0.4},
	}),
})

minetest.register_node("default:dirt", {
	description = "Dirt",
	tiles ={"default_dirt.png"},
	groups = {crumbly=3, soil=1},
	sounds = default.node_sound_dirt_defaults(),
})

minetest.register_node("default:sand", {
	description = "Sand",
	tiles ={"default_sand.png"},
	groups = {crumbly=3, falling_node=1},
	sounds = default.node_sound_sand_defaults(),
})

minetest.register_node("default:gravel", {
	description = "Gravel",
	tiles ={"default_gravel.png"},
	groups = {crumbly=2, falling_node=1},
	sounds = default.node_sound_dirt_defaults({
		footstep = {name="default_gravel_footstep", gain=0.45},
	}),
})

minetest.register_node("default:sandstone", {
	description = "Sandstone",
	tiles ={"default_sandstone.png"},
	groups = {crumbly=2,cracky=2},
	drop = 'default:sand',
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:clay", {
	description = "Clay",
	tiles ={"default_clay.png"},
	groups = {crumbly=3},
	drop = 'default:clay_lump 4',
	sounds = default.node_sound_dirt_defaults({
		footstep = "",
	}),
})

minetest.register_node("default:brick", {
	description = "Brick",
	tiles ={"default_brick.png"},
	is_ground_content = false,
	groups = {cracky=3},
	drop = 'default:clay_brick 4',
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:tree", {
	description = "Tree",
	tiles ={"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
	is_ground_content = false,
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:junglegrass", {
	description = "Jungle Grass",
	drawtype = "plantlike",
	visual_scale = 1.3,
	tiles ={"default_junglegrass.png"},
	inventory_image = "default_junglegrass.png",
	wield_image = "default_junglegrass.png",
	paramtype = "light",
	walkable = false,
	groups = {snappy=3,attached_node=1},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("default:leaves", {
	description = "Leaves",
	drawtype = "allfaces_optional",
	visual_scale = 1.3,
	tiles ={"default_leaves.png"},
	paramtype = "light",
	is_ground_content = false,
	groups = {snappy=3},
	drop = {
		max_items = 1,
		items = {
			{
				-- player will get sapling with 1/20 chance
				items = {'default:sapling'},
				rarity = 20,
			},
			{
				-- player will get leaves only if he get no saplings,
				-- this is because max_items is 1
				items = {'default:leaves'},
			}
		}
	},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("default:cactus", {
	description = "Cactus",
	tiles ={"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
	groups = {snappy=2,choppy=3},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:papyrus", {
	description = "Papyrus",
	drawtype = "plantlike",
	tiles ={"default_papyrus.png"},
	inventory_image = "default_papyrus.png",
	wield_image = "default_papyrus.png",
	paramtype = "light",
	walkable = false,
	groups = {snappy=3},
	sounds = default.node_sound_leaves_defaults(),
})

minetest.register_node("default:bookshelf", {
	description = "Bookshelf",
	tiles ={"default_wood.png", "default_wood.png", "default_bookshelf.png"},
	is_ground_content = false,
	groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:glass", {
	description = "Glass",
	drawtype = "glasslike",
	tiles ={"default_glass.png"},
	paramtype = "light",
	is_ground_content = false,
	sunlight_propagates = true,
	groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
	sounds = default.node_sound_glass_defaults(),
})

minetest.register_node("default:fence_wood", {
	description = "Wooden Fence",
	drawtype = "fencelike",
	tiles ={"default_wood.png"},
	inventory_image = "default_fence.png",
	wield_image = "default_fence.png",
	paramtype = "light",
	is_ground_content = false,
	selection_box = {
		type = "fixed",
		fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
	},
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:rail", {
	description = "Rail",
	drawtype = "raillike",
	tiles ={"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
	inventory_image = "default_rail.png",
	wield_image = "default_rail.png",
	paramtype = "light",
	is_ground_content = false,
	walkable = false,
	selection_box = {
		type = "fixed",
		fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
	},
	groups = {bendy=2,snappy=1,dig_immediate=2},
})

minetest.register_node("default:ladder", {
	description = "Ladder",
	drawtype = "signlike",
	tiles ={"default_ladder.png"},
	inventory_image = "default_ladder.png",
	wield_image = "default_ladder.png",
	paramtype = "light",
	paramtype2 = "wallmounted",
	is_ground_content = false,
	walkable = false,
	climbable = true,
	selection_box = {
		type = "wallmounted",
		--wall_top = = <default>
		--wall_bottom = = <default>
		--wall_side = = <default>
	},
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
	legacy_wallmounted = true,
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:wood", {
	description = "Wood",
	tiles ={"default_wood.png"},
	is_ground_content = false,
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
})

minetest.register_node("default:mese", {
	description = "Mese",
	tiles ={"default_mese.png"},
	groups = {cracky=1,level=2},
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:cloud", {
	description = "Cloud",
	tiles ={"default_cloud.png"},
	is_ground_content = false,
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:water_flowing", {
	description = "Water (flowing)",
	inventory_image = minetest.inventorycube("default_water.png"),
	drawtype = "flowingliquid",
	tiles ={"default_water.png"},
	special_tiles = {
		{name="default_water.png", backface_culling=false},
		{name="default_water.png", backface_culling=true},
	},
	alpha = WATER_ALPHA,
	paramtype = "light",
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "default:water_flowing",
	liquid_alternative_source = "default:water_source",
	liquid_viscosity = WATER_VISC,
	post_effect_color = {a=64, r=100, g=100, b=200},
	groups = {water=3, liquid=3},
})

minetest.register_node("default:water_source", {
	description = "Water",
	inventory_image = minetest.inventorycube("default_water.png"),
	drawtype = "liquid",
	tiles ={"default_water.png"},
	special_tiles = {
		-- New-style water source material (mostly unused)
		{name="default_water.png", backface_culling=false},
	},
	alpha = WATER_ALPHA,
	paramtype = "light",
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "default:water_flowing",
	liquid_alternative_source = "default:water_source",
	liquid_viscosity = WATER_VISC,
	post_effect_color = {a=64, r=100, g=100, b=200},
	groups = {water=3, liquid=3},
})

minetest.register_node("default:lava_flowing", {
	description = "Lava (flowing)",
	inventory_image = minetest.inventorycube("default_lava.png"),
	drawtype = "flowingliquid",
	tiles ={"default_lava.png"},
	special_tiles = {
		{
			image="default_lava_flowing_animated.png",
			backface_culling=false,
			animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
		},
		{
			image="default_lava_flowing_animated.png",
			backface_culling=true,
			animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
		},
	},
	paramtype = "light",
	light_source = LIGHT_MAX - 1,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "default:lava_flowing",
	liquid_alternative_source = "default:lava_source",
	liquid_viscosity = LAVA_VISC,
	damage_per_second = 4*2,
	post_effect_color = {a=192, r=255, g=64, b=0},
	groups = {lava=3, liquid=2, hot=3},
})

minetest.register_node("default:lava_source", {
	description = "Lava",
	inventory_image = minetest.inventorycube("default_lava.png"),
	drawtype = "liquid",
	--tiles ={"default_lava.png"},
	tiles ={
		{name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
	},
	special_tiles = {
		-- New-style lava source material (mostly unused)
		{name="default_lava.png", backface_culling=false},
	},
	paramtype = "light",
	light_source = LIGHT_MAX - 1,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "default:lava_flowing",
	liquid_alternative_source = "default:lava_source",
	liquid_viscosity = LAVA_VISC,
	damage_per_second = 4*2,
	post_effect_color = {a=192, r=255, g=64, b=0},
	groups = {lava=3, liquid=2, hot=3},
})

minetest.register_node("default:torch", {
	description = "Torch",
	drawtype = "torchlike",
	tiles ={"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
	inventory_image = "default_torch_on_floor.png",
	wield_image = "default_torch_on_floor.png",
	paramtype = "light",
	paramtype2 = "wallmounted",
	sunlight_propagates = true,
	is_ground_content = false,
	walkable = false,
	light_source = LIGHT_MAX-1,
	selection_box = {
		type = "wallmounted",
		wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
		wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
		wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
	},
	groups = {choppy=2,dig_immediate=3,attached_node=1},
	legacy_wallmounted = true,
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:sign_wall", {
	description = "Sign",
	drawtype = "signlike",
	tiles ={"default_sign_wall.png"},
	inventory_image = "default_sign_wall.png",
	wield_image = "default_sign_wall.png",
	paramtype = "light",
	paramtype2 = "wallmounted",
	sunlight_propagates = true,
	is_ground_content = false,
	walkable = false,
	selection_box = {
		type = "wallmounted",
		--wall_top = <default>
		--wall_bottom = <default>
		--wall_side = <default>
	},
	groups = {choppy=2,dig_immediate=2,attached_node=1},
	legacy_wallmounted = true,
	sounds = default.node_sound_defaults(),
	on_construct = function(pos)
		--local n = minetest.get_node(pos)
		local meta = minetest.get_meta(pos)
		meta:set_string("formspec", "field[text;;${text}]")
		meta:set_string("infotext", "\"\"")
	end,
	on_receive_fields = function(pos, formname, fields, sender)
		--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
		local meta = minetest.get_meta(pos)
		fields.text = fields.text or ""
		print((sender:get_player_name() or "").." wrote \""..fields.text..
				"\" to sign at "..minetest.pos_to_string(pos))
		meta:set_string("text", fields.text)
		meta:set_string("infotext", '"'..fields.text..'"')
	end,
})

minetest.register_node("default:chest", {
	description = "Chest",
	tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
		"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
	paramtype2 = "facedir",
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
	legacy_facedir_simple = true,
	is_ground_content = false,
	sounds = default.node_sound_wood_defaults(),
	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		meta:set_string("formspec",
				"size[8,9]"..
				"list[current_name;main;0,0;8,4;]"..
				"list[current_player;main;0,5;8,4;]" ..
				"listring[]")
		meta:set_string("infotext", "Chest")
		local inv = meta:get_inventory()
		inv:set_size("main", 8*4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.get_meta(pos);
		local inv = meta:get_inventory()
		return inv:is_empty("main")
	end,
})

local function has_locked_chest_privilege(meta, player)
	if player:get_player_name() ~= meta:get_string("owner") then
		return false
	end
	return true
end

minetest.register_node("default:chest_locked", {
	description = "Locked Chest",
	tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
		"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
	paramtype2 = "facedir",
	groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
	legacy_facedir_simple = true,
	is_ground_content = false,
	sounds = default.node_sound_wood_defaults(),
	after_place_node = function(pos, placer)
		local meta = minetest.get_meta(pos)
		meta:set_string("owner", placer:get_player_name() or "")
		meta:set_string("infotext", "Locked Chest (owned by "..
				meta:get_string("owner")..")")
	end,
	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		meta:set_string("formspec",
				"size[8,9]"..
				"list[current_name;main;0,0;8,4;]"..
				"list[current_player;main;0,5;8,4;]" ..
				"listring[]")
		meta:set_string("infotext", "Locked Chest")
		meta:set_string("owner", "")
		local inv = meta:get_inventory()
		inv:set_size("main", 8*4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.get_meta(pos);
		local inv = meta:get_inventory()
		return inv:is_empty("main")
	end,
	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		local meta = minetest.get_meta(pos)
		if not has_locked_chest_privilege(meta, player) then
			minetest.log("action", player:get_player_name()..
					" tried to access a locked chest belonging to "..
					meta:get_string("owner").." at "..
					minetest.pos_to_string(pos))
			return 0
		end
		return count
	end,
    allow_metadata_inventory_put = function(pos, listname, index, stack, player)
		local meta = minetest.get_meta(pos)
		if not has_locked_chest_privilege(meta, player) then
			minetest.log("action", player:get_player_name()..
					" tried to access a locked chest belonging to "..
					meta:get_string("owner").." at "..
					minetest.pos_to_string(pos))
			return 0
		end
		return stack:get_count()
	end,
    allow_metadata_inventory_take = function(pos, listname, index, stack, player)
		local meta = minetest.get_meta(pos)
		if not has_locked_chest_privilege(meta, player) then
			minetest.log("action", player:get_player_name()..
					" tried to access a locked chest belonging to "..
					meta:get_string("owner").." at "..
					minetest.pos_to_string(pos))
			return 0
		end
		return stack:get_count()
	end,
	on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff in locked chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_put = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" moves stuff to locked chest at "..minetest.pos_to_string(pos))
	end,
    on_metadata_inventory_take = function(pos, listname, index, stack, player)
		minetest.log("action", player:get_player_name()..
				" takes stuff from locked chest at "..minetest.pos_to_string(pos))
	end,
})

default.furnace_inactive_formspec =
	"size[8,9]"..
	"image[2,2;1,1;default_furnace_fire_bg.png]"..
	"list[current_name;fuel;2,3;1,1;]"..
	"list[current_name;src;2,1;1,1;]"..
	"list[current_name;dst;5,1;2,2;]"..
	"list[current_player;main;0,5;8,4;]" ..
	"listring[current_name;dst]" ..
	"listring[current_player;main]" ..
	"listring[current_name;src]" ..
	"listring[current_player;main]"

minetest.register_node("default:furnace", {
	description = "Furnace",
	tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
		"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
	paramtype2 = "facedir",
	groups = {cracky=2},
	legacy_facedir_simple = true,
	is_ground_content = false,
	sounds = default.node_sound_stone_defaults(),
	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		meta:set_string("formspec", default.furnace_inactive_formspec)
		meta:set_string("infotext", "Furnace")
		local inv = meta:get_inventory()
		inv:set_size("fuel", 1)
		inv:set_size("src", 1)
		inv:set_size("dst", 4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.get_meta(pos);
		local inv = meta:get_inventory()
		if not inv:is_empty("fuel") then
			return false
		elseif not inv:is_empty("dst") then
			return false
		elseif not inv:is_empty("src") then
			return false
		end
		return true
	end,
})

minetest.register_node("default:furnace_active", {
	description = "Furnace",
	tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
		"default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
	paramtype2 = "facedir",
	light_source = 8,
	drop = "default:furnace",
	groups = {cracky=2},
	legacy_facedir_simple = true,
	is_ground_content = false,
	sounds = default.node_sound_stone_defaults(),
	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		meta:set_string("formspec", default.furnace_inactive_formspec)
		meta:set_string("infotext", "Furnace");
		local inv = meta:get_inventory()
		inv:set_size("fuel", 1)
		inv:set_size("src", 1)
		inv:set_size("dst", 4)
	end,
	can_dig = function(pos,player)
		local meta = minetest.get_meta(pos);
		local inv = meta:get_inventory()
		if not inv:is_empty("fuel") then
			return false
		elseif not inv:is_empty("dst") then
			return false
		elseif not inv:is_empty("src") then
			return false
		end
		return true
	end,
})

function swap_node(pos,name)
	local node = minetest.get_node(pos)
	if node.name == name then
		return
	end
	node.name = name
	minetest.swap_node(pos, node)
end

minetest.register_abm({
	nodenames = {"default:furnace","default:furnace_active"},
	interval = 1.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		local meta = minetest.get_meta(pos)
		for i, name in ipairs({
				"fuel_totaltime",
				"fuel_time",
				"src_totaltime",
				"src_time"
		}) do
			if meta:get_string(name) == "" then
				meta:set_float(name, 0.0)
			end
		end

		local inv = meta:get_inventory()

		local srclist = inv:get_list("src")
		local cooked = nil
		
		if srclist then
			cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
		end
		
		local was_active = false
		
		if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
			was_active = true
			meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
			meta:set_float("src_time", meta:get_float("src_time") + 1)
			if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
				-- check if there's room for output in "dst" list
				if inv:room_for_item("dst",cooked.item) then
					-- Put result in "dst" list
					inv:add_item("dst", cooked.item)
					-- take stuff from "src" list
					srcstack = inv:get_stack("src", 1)
					srcstack:take_item()
					inv:set_stack("src", 1, srcstack)
				else
					print("Could not insert '"..cooked.item:to_string().."'")
				end
				meta:set_string("src_time", 0)
			end
		end
		
		if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
			local percent = math.floor(meta:get_float("fuel_time") /
					meta:get_float("fuel_totaltime") * 100)
			meta:set_string("infotext","Furnace active: "..percent.."%")
			swap_node(pos,"default:furnace_active")
			meta:set_string("formspec",
				"size[8,9]"..
				"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
						(100-percent)..":default_furnace_fire_fg.png]"..
				"list[current_name;fuel;2,3;1,1;]"..
				"list[current_name;src;2,1;1,1;]"..
				"list[current_name;dst;5,1;2,2;]"..
				"list[current_player;main;0,5;8,4;]" ..
				"listring[current_name;dst]" ..
				"listring[current_player;main]" ..
				"listring[current_name;src]" ..
				"listring[current_player;main]")
			return
		end

		local fuel = nil
		local cooked = nil
		local fuellist = inv:get_list("fuel")
		local srclist = inv:get_list("src")
		
		if srclist then
			cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
		end
		if fuellist then
			fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
		end

		if fuel.time <= 0 then
			meta:set_string("infotext","Furnace out of fuel")
			swap_node(pos,"default:furnace")
			meta:set_string("formspec", default.furnace_inactive_formspec)
			return
		end

		if cooked.item:is_empty() then
			if was_active then
				meta:set_string("infotext","Furnace is empty")
				swap_node(pos,"default:furnace")
				meta:set_string("formspec", default.furnace_inactive_formspec)
			end
			return
		end

		meta:set_string("fuel_totaltime", fuel.time)
		meta:set_string("fuel_time", 0)
		
		local stack = inv:get_stack("fuel", 1)
		stack:take_item()
		inv:set_stack("fuel", 1, stack)
	end,
})

minetest.register_node("default:cobble", {
	description = "Cobble",
	tiles ={"default_cobble.png"},
	is_ground_content = false,
	groups = {cracky=3},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:mossycobble", {
	description = "Mossy Cobble",
	tiles ={"default_mossycobble.png"},
	is_ground_content = false,
	groups = {cracky=3},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:steelblock", {
	description = "Steel Block",
	tiles ={"default_steel_block.png"},
	is_ground_content = false,
	groups = {snappy=1,bendy=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("default:nyancat", {
	description = "Nyancat",
	tiles ={"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
		"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
	inventory_image = "default_nc_front.png",
	paramtype2 = "facedir",
	groups = {cracky=2},
	legacy_facedir_simple = true,
	is_ground_content = false,
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:nyancat_rainbow", {
	description = "Nyancat Rainbow",
	tiles ={"default_nc_rb.png"},
	inventory_image = "default_nc_rb.png",
	is_ground_content = false,
	groups = {cracky=2},
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:sapling", {
	description = "Sapling",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles ={"default_sapling.png"},
	inventory_image = "default_sapling.png",
	wield_image = "default_sapling.png",
	paramtype = "light",
	walkable = false,
	groups = {snappy=2,dig_immediate=3,attached_node=1},
	sounds = default.node_sound_defaults(),
})

minetest.register_node("default:apple", {
	description = "Apple",
	drawtype = "plantlike",
	visual_scale = 1.0,
	tiles ={"default_apple.png"},
	inventory_image = "default_apple.png",
	paramtype = "light",
	is_ground_content = false,
	sunlight_propagates = true,
	walkable = false,
	groups = {fleshy=3,dig_immediate=3},
	on_use = minetest.item_eat(4),
	sounds = default.node_sound_defaults(),
})

--
-- Grow tree function
--

local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_tree = minetest.get_content_id("default:tree")
local c_leaves = minetest.get_content_id("default:leaves")
local c_apple = minetest.get_content_id("default:apple")
function default.grow_tree(data, a, pos, is_apple_tree, seed)
	--[[
		NOTE: Tree-placing code is currently duplicated in the engine
		and in games that have saplings; both are deprecated but not
		replaced yet
	]]--
	local pr = PseudoRandom(seed)
	local th = pr:next(4, 5)
	local x, y, z = pos.x, pos.y, pos.z
	for yy = y, y+th-1 do
		local vi = a:index(x, yy, z)
		if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
			data[vi] = c_tree
		end
	end
	y = y+th-1 -- (x, y, z) is now last piece of trunk
	local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
	local leaves_buffer = {}
	
	-- Force leaves near the trunk
	local d = 1
	for xi = -d, d do
	for yi = -d, d do
	for zi = -d, d do
		leaves_buffer[leaves_a:index(xi, yi, zi)] = true
	end
	end
	end
	
	-- Add leaves randomly
	for iii = 1, 8 do
		local d = 1
		local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
		local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
		local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
		
		for xi = 0, d do
		for yi = 0, d do
		for zi = 0, d do
			leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
		end
		end
		end
	end
	
	-- Add the leaves
	for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
	for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
	for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
		if a:contains(x+xi, y+yi, z+zi) then
			local vi = a:index(x+xi, y+yi, z+zi)
			if data[vi] == c_air or data[vi] == c_ignore then
				if leaves_buffer[leaves_a:index(xi, yi, zi)] then
					if is_apple_tree and pr:next(1, 100) <=  10 then
						data[vi] = c_apple
					else
						data[vi] = c_leaves
					end
				end
			end
		end
	end
	end
	end
end

--
-- ABMs
--

minetest.register_abm({
	nodenames = {"default:sapling"},
	interval = 10,
	chance = 50,
	action = function(pos, node)
		if minetest.get_item_group(minetest.get_node(
			{x = pos.x, y = pos.y - 1, z = pos.z}).name, "soil") == 0 then
			return
		end
		print("A sapling grows into a tree at "..minetest.pos_to_string(pos))
		local vm = minetest.get_voxel_manip()
		local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
		local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
		local data = vm:get_data()
		default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
		vm:set_data(data)
		vm:write_to_map(data)
		vm:update_map()
	end
})

minetest.register_abm({
	nodenames = {"default:dirt"},
	interval = 2,
	chance = 200,
	action = function(pos, node)
		local above = {x=pos.x, y=pos.y+1, z=pos.z}
		local name = minetest.get_node(above).name
		local nodedef = minetest.registered_nodes[name]
		if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
				and nodedef.liquidtype == "none"
				and (minetest.get_node_light(above) or 0) >= 13 then
			if name == "default:snow" or name == "default:snowblock" then
				minetest.set_node(pos, {name = "default:dirt_with_snow"})
			else
				minetest.set_node(pos, {name = "default:dirt_with_grass"})
			end
		end
	end
})

minetest.register_abm({
	nodenames = {"default:dirt_with_grass"},
	interval = 2,
	chance = 20,
	action = function(pos, node)
		local above = {x=pos.x, y=pos.y+1, z=pos.z}
		local name = minetest.get_node(above).name
		local nodedef = minetest.registered_nodes[name]
		if name ~= "ignore" and nodedef
				and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
				and nodedef.liquidtype == "none") then
			minetest.set_node(pos, {name = "default:dirt"})
		end
	end
})

--
-- Crafting items
--

minetest.register_craftitem("default:stick", {
	description = "Stick",
	inventory_image = "default_stick.png",
})

minetest.register_craftitem("default:paper", {
	description = "Paper",
	inventory_image = "default_paper.png",
})

minetest.register_craftitem("default:book", {
	description = "Book",
	inventory_image = "default_book.png",
})

minetest.register_craftitem("default:coal_lump", {
	description = "Lump of coal",
	inventory_image = "default_coal_lump.png",
})

minetest.register_craftitem("default:iron_lump", {
	description = "Lump of iron",
	inventory_image = "default_iron_lump.png",
})

minetest.register_craftitem("default:clay_lump", {
	description = "Lump of clay",
	inventory_image = "default_clay_lump.png",
})

minetest.register_craftitem("default:steel_ingot", {
	description = "Steel ingot",
	inventory_image = "default_steel_ingot.png",
})

minetest.register_craftitem("default:clay_brick", {
	description = "Clay brick",
	inventory_image = "default_steel_ingot.png",
	inventory_image = "default_clay_brick.png",
})

minetest.register_craftitem("default:scorched_stuff", {
	description = "Scorched stuff",
	inventory_image = "default_scorched_stuff.png",
})

--
-- Support old code
--

function default.spawn_falling_node(p, nodename)
	spawn_falling_node(p, nodename)
end

-- Horrible crap to support old code
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)
	minetest.log("error", debug.traceback())
	minetest.log('error', "WARNING: default.register_falling_node is deprecated")
	if minetest.registered_nodes[nodename] then
		minetest.registered_nodes[nodename].groups.falling_node = 1
	end
end

--
-- Global callbacks
--

-- Global environment step function
function on_step(dtime)
	-- print("on_step")
end
minetest.register_globalstep(on_step)

function on_placenode(p, node)
	--print("on_placenode")
end
minetest.register_on_placenode(on_placenode)

function on_dignode(p, node)
	--print("on_dignode")
end
minetest.register_on_dignode(on_dignode)

function on_punchnode(p, node)
end
minetest.register_on_punchnode(on_punchnode)

--
-- Test some things
--

local function test_get_craft_result()
	minetest.log("info", "test_get_craft_result()")
	-- normal
	local input = {
		method = "normal",
		width = 2,
		items = {"", "default:coal_lump", "", "default:stick"}
	}
	minetest.log("info", "torch crafting input: "..dump(input))
	local output, decremented_input = minetest.get_craft_result(input)
	minetest.log("info", "torch crafting output: "..dump(output))
	minetest.log("info", "torch crafting decremented input: "..dump(decremented_input))
	assert(output.item)
	minetest.log("info", "torch crafting output.item:to_table(): "..dump(output.item:to_table()))
	assert(output.item:get_name() == "default:torch")
	assert(output.item:get_count() == 4)
	-- fuel
	local input = {
		method = "fuel",
		width = 1,
		items = {"default:coal_lump"}
	}
	minetest.log("info", "coal fuel input: "..dump(input))
	local output, decremented_input = minetest.get_craft_result(input)
	minetest.log("info", "coal fuel output: "..dump(output))
	minetest.log("info", "coal fuel decremented input: "..dump(decremented_input))
	assert(output.time)
	assert(output.time > 0)
	-- cook
	local input = {
		method = "cooking",
		width = 1,
		items = {"default:cobble"}
	}
	minetest.log("info", "cobble cooking input: "..dump(output))
	local output, decremented_input = minetest.get_craft_result(input)
	minetest.log("info", "cobble cooking output: "..dump(output))
	minetest.log("info", "cobble cooking decremented input: "..dump(decremented_input))
	assert(output.time)
	assert(output.time > 0)
	assert(output.item)
	minetest.log("info", "cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
	assert(output.item:get_name() == "default:stone")
	assert(output.item:get_count() == 1)
end
test_get_craft_result()

--
-- Done, print some random stuff
--

--print("minetest.registered_entities:")
--dump2(minetest.registered_entities)

-- END